blob: dc81976d053be33f740aa3cdf20b849263544ece [file] [log] [blame]
James Price88c231b2023-08-15 12:47:28 +00001Texture2DArray<float4> arg_0 : register(t0, space1);
2RWByteAddressBuffer prevent_dce : register(u0, space2);
3
4void textureLoad_9c2376() {
5 int2 arg_1 = (1).xx;
6 uint arg_2 = 1u;
7 float4 res = arg_0.Load(int4(int3(arg_1, int(arg_2)), 0));
8 prevent_dce.Store4(0u, asuint(res));
9}
10
11struct tint_symbol {
12 float4 value : SV_Position;
13};
14
15float4 vertex_main_inner() {
16 textureLoad_9c2376();
17 return (0.0f).xxxx;
18}
19
20tint_symbol vertex_main() {
Antonio Maiorano144ebed2024-01-30 16:30:15 +000021 float4 inner_result = vertex_main_inner();
James Price88c231b2023-08-15 12:47:28 +000022 tint_symbol wrapper_result = (tint_symbol)0;
23 wrapper_result.value = inner_result;
24 return wrapper_result;
25}
26
27void fragment_main() {
28 textureLoad_9c2376();
29 return;
30}
31
32[numthreads(1, 1, 1)]
33void compute_main() {
34 textureLoad_9c2376();
35 return;
36}