Bryan Bernhart | 154badf | 2019-10-17 17:25:28 +0000 | [diff] [blame] | 1 | // Copyright 2019 The Dawn Authors |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef DAWNNATIVE_D3D12_HEAPALLOCATORD3D12_H_ |
| 16 | #define DAWNNATIVE_D3D12_HEAPALLOCATORD3D12_H_ |
| 17 | |
Brandon Jones | 635239f | 2020-04-23 21:50:32 +0000 | [diff] [blame] | 18 | #include "dawn_native/D3D12Backend.h" |
Corentin Wallez | ca35435 | 2019-10-24 21:28:16 +0000 | [diff] [blame] | 19 | #include "dawn_native/ResourceHeapAllocator.h" |
Bryan Bernhart | 154badf | 2019-10-17 17:25:28 +0000 | [diff] [blame] | 20 | #include "dawn_native/d3d12/d3d12_platform.h" |
| 21 | |
| 22 | namespace dawn_native { namespace d3d12 { |
| 23 | |
| 24 | class Device; |
| 25 | |
| 26 | // Wrapper to allocate a D3D12 heap. |
Corentin Wallez | ca35435 | 2019-10-24 21:28:16 +0000 | [diff] [blame] | 27 | class HeapAllocator : public ResourceHeapAllocator { |
Bryan Bernhart | 154badf | 2019-10-17 17:25:28 +0000 | [diff] [blame] | 28 | public: |
Brandon Jones | 635239f | 2020-04-23 21:50:32 +0000 | [diff] [blame] | 29 | HeapAllocator(Device* device, |
| 30 | D3D12_HEAP_TYPE heapType, |
| 31 | D3D12_HEAP_FLAGS heapFlags, |
| 32 | MemorySegment memorySegment); |
Bryan Bernhart | 154badf | 2019-10-17 17:25:28 +0000 | [diff] [blame] | 33 | ~HeapAllocator() override = default; |
| 34 | |
Corentin Wallez | ca35435 | 2019-10-24 21:28:16 +0000 | [diff] [blame] | 35 | ResultOrError<std::unique_ptr<ResourceHeapBase>> AllocateResourceHeap( |
| 36 | uint64_t size) override; |
| 37 | void DeallocateResourceHeap(std::unique_ptr<ResourceHeapBase> allocation) override; |
Bryan Bernhart | 154badf | 2019-10-17 17:25:28 +0000 | [diff] [blame] | 38 | |
| 39 | private: |
| 40 | Device* mDevice; |
| 41 | D3D12_HEAP_TYPE mHeapType; |
| 42 | D3D12_HEAP_FLAGS mHeapFlags; |
Brandon Jones | 635239f | 2020-04-23 21:50:32 +0000 | [diff] [blame] | 43 | MemorySegment mMemorySegment; |
Bryan Bernhart | 154badf | 2019-10-17 17:25:28 +0000 | [diff] [blame] | 44 | }; |
| 45 | |
| 46 | }} // namespace dawn_native::d3d12 |
| 47 | |
Corentin Wallez | ca35435 | 2019-10-24 21:28:16 +0000 | [diff] [blame] | 48 | #endif // DAWNNATIVE_D3D12_HEAPALLOCATORD3D12_H_ |