dan sinclair | f1f381a | 2023-11-22 09:44:15 +0000 | [diff] [blame] | 1 | SKIP: FAILED |
| 2 | |
dan sinclair | b4697b76 | 2023-11-24 09:42:19 +0000 | [diff] [blame] | 3 | <dawn>/src/tint/lang/msl/writer/printer/printer.cc:469 internal compiler error: %b1 = block { # root |
dan sinclair | f1f381a | 2023-11-22 09:44:15 +0000 | [diff] [blame] | 4 | %arg_0:ptr<handle, texture_storage_1d<rgba16sint, read>, read> = var @binding_point(1, 0) |
| 5 | %prevent_dce:ptr<storage, vec4<i32>, read_write> = var @binding_point(2, 0) |
| 6 | } |
| 7 | |
| 8 | %textureLoad_6678b6 = func():void -> %b2 { |
| 9 | %b2 = block { |
| 10 | %4:texture_storage_1d<rgba16sint, read> = load %arg_0 |
| 11 | %5:vec4<i32> = textureLoad %4, 1i |
| 12 | %res:ptr<function, vec4<i32>, read_write> = var, %5 |
| 13 | %7:vec4<i32> = load %res |
| 14 | store %prevent_dce, %7 |
| 15 | ret |
| 16 | } |
| 17 | } |
| 18 | %vertex_main = @vertex func():vec4<f32> [@position] -> %b3 { |
| 19 | %b3 = block { |
| 20 | %9:void = call %textureLoad_6678b6 |
| 21 | ret vec4<f32>(0.0f) |
| 22 | } |
| 23 | } |
| 24 | %fragment_main = @fragment func():void -> %b4 { |
| 25 | %b4 = block { |
| 26 | %11:void = call %textureLoad_6678b6 |
| 27 | ret |
| 28 | } |
| 29 | } |
| 30 | %compute_main = @compute @workgroup_size(1, 1, 1) func():void -> %b5 { |
| 31 | %b5 = block { |
| 32 | %13:void = call %textureLoad_6678b6 |
| 33 | ret |
| 34 | } |
| 35 | } |
| 36 | |
| 37 | unhandled variable address space |
| 38 | ******************************************************************** |
| 39 | * The tint shader compiler has encountered an unexpected error. * |
| 40 | * * |
| 41 | * Please help us fix this issue by submitting a bug report at * |
| 42 | * crbug.com/tint with the source program that triggered the bug. * |
| 43 | ******************************************************************** |