1. de014a8 Add end2end test for readonly stencil attachment on D3D12 by Yunchao He · 3 years, 4 months ago
  2. cb9b2f9 Implement readonly depth/stencil attachment on D3D12 by Yunchao He · 3 years, 4 months ago
  3. 37a8649 Adds ASTC texture compression formats and Vulkan support for them. by Loko Kung · 3 years, 6 months ago
  4. c7226a7 Adds ETC2/EAC texture compression formats and Vulkan support for them by Loko Kung · 3 years, 6 months ago
  5. c1d3958 Adds placeholders for ETC2/ASTC compression texture format by Loko Kung · 3 years, 6 months ago
  6. 4f2edf5 Add validation for fragment output and attachment interface matching by shrekshao · 3 years, 7 months ago
  7. 9749f5a Move a function to TextureFormatUtils.h|.cpp and rename these two util files by Yunchao He · 3 years, 8 months ago[Renamed (95%) from src/utils/TextureFormatUtils.h]
  8. 7b615af TextureFormatUtils: Remove unused functions by Ben Clayton · 4 years, 2 months ago
  9. 331b78a Convert StorageTextureTests to WGSL by Ben Clayton · 4 years, 2 months ago
  10. 1229110 Update TextureFormatTests to use WGSL by Austin Eng · 4 years, 3 months ago
  11. 498d5ea Rename BC6HRGBSfloat to BC6HRGBFloat by Corentin Wallez · 4 years, 6 months ago
  12. 7f265d1 Fixing offset alignments when using DynamicUploader by Tomek Ponitka · 4 years, 7 months ago
  13. 2f6e4ec Add wgpu::TextureFormat::RGB9E5Ufloat by Corentin Wallez · 4 years, 7 months ago
  14. c98988d Added validation tests for copying to 2d-array textures by Tomek Ponitka · 4 years, 8 months ago
  15. 0a6a9d8 Test all formats used as readonly storage texture in StorageTextureTests by Jiawei Shao · 4 years, 9 months ago
  16. 971a623 Validate the declaration of storage texture format in shader by Jiawei Shao · 5 years ago