|author||Ben Clayton <email@example.com>||Thu Jan 21 14:18:19 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Thu Jan 21 14:18:19 2021 +0000|
TextureFormatUtils: Remove unused functions GetColorTextureComponent[GLSL,WGSL]TypePrefix() are no longer used. And also move the two remaining WGSL functions together, and rename for consistency's sake. Change-Id: If70f195b7185fca9337ec5c12c74efa25ae6ce4c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37901 Commit-Queue: Ben Clayton <email@example.com> Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.