1. 25b7e98 tint/writer/glsl: Inline constant expressions by Ben Clayton · 2 years, 10 months ago
  2. 790e4c2 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. by Stephen White · 3 years ago
  3. dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 3 years, 1 month ago[Renamed from test/shader_io/vertex_output_locations_struct.wgsl.expected.glsl]
  4. bf0180b GLSL: only emit default precision qualifier for frag shader. by Stephen White · 3 years, 2 months ago
  5. 0b39270 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. by Stephen White · 3 years, 2 months ago
  6. e2f35ba GLSL: clean up GLSL output whitespace generation. by Stephen White · 3 years, 2 months ago
  7. b1d2b84 GLSL: fix clip space mismatch in gl_Position. by Stephen White · 3 years, 2 months ago
  8. ca4cfb9 GLSL: implement interpolation qualifiers. by Stephen White · 3 years, 2 months ago
  9. 8e01c45 GLSL: add location layout qualifier before in/out variables. by Stephen White · 3 years, 2 months ago
  10. 2fe0f4b GLSL: add .expected.glsl files for all tests. by Stephen White · 3 years, 5 months ago