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dawn
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dawn
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793f008b5739198190e12d90ae5cc2388c207d50
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test
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tint
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shader_io
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vertex_output_locations_struct.wgsl.expected.glsl
25b7e98
tint/writer/glsl: Inline constant expressions
by Ben Clayton
· 2 years, 10 months ago
790e4c2
GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL.
by Stephen White
· 3 years ago
dbc13af
tint->dawn: Shuffle source tree in preperation of merging repos
by Ryan Harrison
· 3 years, 1 month ago
[Renamed from test/shader_io/vertex_output_locations_struct.wgsl.expected.glsl]
bf0180b
GLSL: only emit default precision qualifier for frag shader.
by Stephen White
· 3 years, 2 months ago
0b39270
GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
by Stephen White
· 3 years, 2 months ago
e2f35ba
GLSL: clean up GLSL output whitespace generation.
by Stephen White
· 3 years, 2 months ago
b1d2b84
GLSL: fix clip space mismatch in gl_Position.
by Stephen White
· 3 years, 2 months ago
ca4cfb9
GLSL: implement interpolation qualifiers.
by Stephen White
· 3 years, 2 months ago
8e01c45
GLSL: add location layout qualifier before in/out variables.
by Stephen White
· 3 years, 2 months ago
2fe0f4b
GLSL: add .expected.glsl files for all tests.
by Stephen White
· 3 years, 5 months ago