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dawn
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dawn
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86d921e048483cc44898d967f0f120f166ca22e5
86d921e
Add MaybeError to d3d12::Device::ExecuteCommandList
by Rafael Cintron
· 5 years ago
0b82671
Rename PipelineStageDescriptor to ProgrammableStageDescriptor
by Jinho Bang
· 5 years ago
90a5595
dawn_wsi: Pass the Metal queue to the SwapChainImpl
by Corentin Wallez
· 5 years ago
cc47878
Adding missing reflection API sources to SPIRV-Cross targets
by Ryan Harrison
· 5 years ago
21dfc91
Resource Management 7: Device memory sub-allocation using buddy allocator.
by Bryan Bernhart
· 5 years ago
277d2e1
Add missing optional label member to descriptors
by François Beaufort
· 5 years ago
3fd022e
Validate injected errors are not NoError
by Austin Eng
· 5 years ago
0da52f2
D3D12: Move resource allocators from device into manager.
by Bryan Bernhart
· 5 years ago
867f720
Add missing "strlen" parameter for Device InjectError command.
by Austin Eng
· 5 years ago
4379e8f
dawn_wire: Only generate has_member for optional members
by Austin Eng
· 5 years ago
dc9f1e6
Add validation tests for WebGPU bind group "persistence"
by Austin Eng
· 5 years ago
c15160f
Rolling 4 dependencies
by Ryan Harrison
· 5 years ago
deb28ea
D3D12: Implement ASSERT_SUCCESS as macro instead of function
by Jiawei Shao
· 5 years ago
e6b93e8
D3D12: Use ringbuffer allocator for descriptor heaps.
by Bryan Bernhart
· 5 years ago
e06f01b
dawn_wire: Forward client-generated errors to the server
by Austin Eng
· 5 years ago
55a00c7
Set writemask to 0 when no fs output matches color state on Metal and Vulkan
by Jiawei Shao
· 5 years ago
52bd6b7
Move kInvalidOffset to RingBufferAllocator namespace.
by Bryan Bernhart
· 5 years ago
f622a44
Fix support for optional const char*
by François Beaufort
· 5 years ago
86ac0b9
Rename INVALID_OFFSET to kInvalidOffset.
by Bryan Bernhart
· 5 years ago
64f4dd7
Add check between color state format and fragment shader output
by Jiawei Shao
· 5 years ago
09cc2b9
Fixed compilation issues when using libstdc++
by Mathieu-Andre Chiasson
· 5 years ago
6ac5a92
Add label to command buffer and compute pass descriptors
by François Beaufort
· 5 years ago
cf0e9d9
Add StoreOp::Clear
by Natasha Lee
· 5 years ago
05be0ff
Validate fragment output location doesn't exceed kMaxColorAttachments
by Jiawei Shao
· 5 years ago
c3b6132
Rename GPUBindGroupLayoutBinding dynamic to hasDynamicOffset
by François Beaufort
· 5 years ago
41f8aa5
Return Dawn result upon submit.
by Bryan Bernhart
· 5 years ago
27a35eb
Rolling 3 dependencies
by Ryan Harrison
· 5 years ago
d46cabd7
Fix the orientation of CubeReflection
by Corentin Wallez
· 5 years ago
c81a717
Remove indirection for colorStates
by Corentin Wallez
· 5 years ago
b8dbada
Make ComboRenderPipelineDescriptor non copyable.
by Corentin Wallez
· 5 years ago
394553b
Set y-axis up in normalized coordinate system.
by Yunchao He
· 5 years ago
a838c7d
Remove indirection for colorAttachments
by Corentin Wallez
· 5 years ago
0c4d759
Disable BufferSetSubData.ManySetSubData on Metal
by Brian Sheedy
· 5 years ago
38b295d
Fix availability check for MTLCopyAllDevices
by Corentin Wallez
· 5 years ago
a9a84df
BUILD.gn: Delete stale generated files in Dawn's gen dir.
by Corentin Wallez
· 5 years ago
f8c66c7
Rolling 4 dependencies
by Ryan Harrison
· 5 years ago
bdd88a7
Check if allocation is valid before deallocating.
by Bryan Bernhart
· 5 years ago
ae4dbeb
Roll ahead shaderc API and update API usage as needed
by Ryan Harrison
· 5 years ago
05623df
BUILD.gn: Add a check generated files are in allowed dirs.
by Corentin Wallez
· 5 years ago
450e212
Remove device dependencies from ringbuffer.
by Bryan Bernhart
· 5 years ago
b11bd2d
Fix leak of ErrorData after Device::ConsumedError
by Austin Eng
· 5 years ago
7dda7d0
Clarify disabled warning for Metal in BUILD.gn
by Corentin Wallez
· 5 years ago
897ebc7
Normalize generated file paths to match main tree.
by Corentin Wallez
· 5 years ago
b495e48
Support compilation of Dawn on iOS.
by Corentin Wallez
· 5 years ago
45f9185
generator_lib.py: correctly handle lack of --jinja2-path.
by Corentin Wallez
· 5 years ago
5e9082d
Add some missing headers in BUILD.gn files.
by Corentin Wallez
· 5 years ago
f7c2636
Add missing include in the Vulkan backend.
by Corentin Wallez
· 5 years ago
519b16c
Add README.md for the Dawn perf test harness
by Austin Eng
· 5 years ago
7f3f331
Support setting bind groups before pipeline for all backends
by Austin Eng
· 5 years ago
617e356
OpenGL: clear nonrenderable texture formats
by Natasha Lee
· 5 years ago
be99007
Support ErrorScopes for asynchronous GPU execution
by Austin Eng
· 5 years ago
bb3c895
Fix a typo in viewport validation test
by Yunchao He
· 5 years ago
2383fd4
Revert "Skip some end2end tests for Vulkan validation layers enable on Windows"
by Hao Li
· 5 years ago
785ec66
BUILD.gn: Correctly skip GLFW on ChromeOS
by Corentin Wallez
· 6 years ago
47f3b0d
[fuchsia]: Fix Fuchsia build.
by David 'Digit' Turner
· 6 years ago
01600df
Use clear loadop to lazy clear depth stencil attachments
by Natasha Lee
· 6 years ago
fad96f6
BUILD.gn: Only expose the GLFW target on platforms that support it
by Corentin Wallez
· 6 years ago
2a23920
Set point size value for vertex shader in OptionalVertexInputTest
by Li, Hao
· 6 years ago
4cc1891
Skip some end2end tests for Vulkan validation layers enable on Windows
by Li, Hao
· 6 years ago
03e31ed
Cleanup d3d12::Device::ExecuteCommandLists
by Rafael Cintron
· 6 years ago
f35dcfe
Implement ErrorScopes for synchronous errors
by Austin Eng
· 6 years ago
619935f
Rolling 4 dependencies
by Ryan Harrison
· 6 years ago
f60522f
[fuchsia] Fix Chromium build.
by David 'Digit' Turner
· 6 years ago
fa00c69
[fuchsia] Implement external semaphore and memory support.
by David 'Digit' Turner
· 6 years ago
86e74e0
Implement BGLBinding::textureDimension
by Corentin Wallez
· 6 years ago
dbe74bc
Add TextureViewDescriptor.aspect.
by Corentin Wallez
· 6 years ago
b8ea84c
Implement debug markers and groups for CommandEncoder
by Corentin Wallez
· 6 years ago
5735403
Metal: Support setting bind groups before pipeline to match WebGPU semantics
by Austin Eng
· 6 years ago
f35420d
D3D12: Add IndexBufferTracker
by Austin Eng
· 6 years ago
8e37315
D3D12: Factor SetVertexBuffer tracking to match other tracking classes
by Austin Eng
· 6 years ago
882ff72
[fuchsia] Add headers containing extra vulkan definitions.
by David 'Digit' Turner
· 6 years ago
b749d07
Enable Vulkan for Chromium Fuchsia build.
by David 'Digit' Turner
· 6 years ago
abec145
dawn_wire: Fix leak in Server::DoDevicePopErrorScope
by Austin Eng
· 6 years ago
77f091c
Align the size of Uniform and Storage buffer to 16 bytes in Metal
by Li, Hao
· 6 years ago
22c3ff7
Resource Management 6: VK support for resource allocation.
by Bryan Bernhart
· 6 years ago
a900cce
Remove indirection for computeStage
by Corentin Wallez
· 6 years ago
a560104
Match WebGPU's TextureViewDescriptor.dimension defaults.
by Corentin Wallez
· 6 years ago
c6c7a42
Remove indirection for vertexStage
by Corentin Wallez
· 6 years ago
d55bd7a
Make TextureFormat/ViewDimension::None Undefined and value 0.
by Corentin Wallez
· 6 years ago
3bcb567
Rolling 5 dependencies
by Ryan Harrison
· 6 years ago
45238d7
Add empty implementations of Push/PopErrorScope
by Austin Eng
· 6 years ago
f5c4477
Use the agreed upon include path for spirv-cross.
by Corentin Wallez
· 6 years ago
ce2adba
Fix parsing of DawnPerfTest --override-steps argument
by Austin Eng
· 6 years ago
086835f
Vulkan: Use dynamic uploader for temp buffer when clearing textures.
by Natasha Lee
· 6 years ago
c7910d1
Fix missing virtual on destructor
by Corentin Wallez
· 6 years ago
179d7b2
Add WrapSharedHandle to D3D12 backend
by Rafael Cintron
· 6 years ago
824424f
Fix MSVC build error due to sign mismatch.
by Bryan Bernhart
· 6 years ago
58e68e0
Disable flaky BC texture tests.
by Bryan Bernhart
· 6 years ago
3c26e42
Add dawn_perf_tests as a data_dep of dawn_perf_tests_temp_group
by Austin Eng
· 6 years ago
adbeced
D3D12: clear nonrenderable texture formats
by Natasha Lee
· 6 years ago
864bae4
Enable two BindGroupTests on Metal
by Jiawei Shao
· 6 years ago
f018c05
Rolling 5 dependencies
by Ryan Harrison
· 6 years ago
13c472e
Make vertex input descriptor optional
by François Beaufort
· 6 years ago
18b2cb5
Enable CopyTests_T2B.Texture2DArrayMip/Vulkan on Intel
by Jiawei Shao
· 6 years ago
b58435c
Vertex buffer stride size needs to be a multiple of 4 bytes
by Yan, Shaobo
· 6 years ago
ca0eac3
Add Dawn perf test harness
by Austin Eng
· 6 years ago
650859b
Use first-fit policy to reduce upload memory.
by Bryan Bernhart
· 6 years ago
7ffd234
Resource Management 5: D3D support for resource allocation.
by Bryan Bernhart
· 6 years ago
f0b17d0
Use TextureFormat::None for RenderBundleEncoder and AttachmentState
by Kai Ninomiya
· 6 years ago
45ea7e6
Rename SetErrorCallback to SetUncapturedErrorCallback
by Austin Eng
· 6 years ago
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