1. 86d921e Add MaybeError to d3d12::Device::ExecuteCommandList by Rafael Cintron · 5 years ago
  2. 0b82671 Rename PipelineStageDescriptor to ProgrammableStageDescriptor by Jinho Bang · 5 years ago
  3. 90a5595 dawn_wsi: Pass the Metal queue to the SwapChainImpl by Corentin Wallez · 5 years ago
  4. cc47878 Adding missing reflection API sources to SPIRV-Cross targets by Ryan Harrison · 5 years ago
  5. 21dfc91 Resource Management 7: Device memory sub-allocation using buddy allocator. by Bryan Bernhart · 5 years ago
  6. 277d2e1 Add missing optional label member to descriptors by François Beaufort · 5 years ago
  7. 3fd022e Validate injected errors are not NoError by Austin Eng · 5 years ago
  8. 0da52f2 D3D12: Move resource allocators from device into manager. by Bryan Bernhart · 5 years ago
  9. 867f720 Add missing "strlen" parameter for Device InjectError command. by Austin Eng · 5 years ago
  10. 4379e8f dawn_wire: Only generate has_member for optional members by Austin Eng · 5 years ago
  11. dc9f1e6 Add validation tests for WebGPU bind group "persistence" by Austin Eng · 5 years ago
  12. c15160f Rolling 4 dependencies by Ryan Harrison · 5 years ago
  13. deb28ea D3D12: Implement ASSERT_SUCCESS as macro instead of function by Jiawei Shao · 5 years ago
  14. e6b93e8 D3D12: Use ringbuffer allocator for descriptor heaps. by Bryan Bernhart · 5 years ago
  15. e06f01b dawn_wire: Forward client-generated errors to the server by Austin Eng · 5 years ago
  16. 55a00c7 Set writemask to 0 when no fs output matches color state on Metal and Vulkan by Jiawei Shao · 5 years ago
  17. 52bd6b7 Move kInvalidOffset to RingBufferAllocator namespace. by Bryan Bernhart · 5 years ago
  18. f622a44 Fix support for optional const char* by François Beaufort · 5 years ago
  19. 86ac0b9 Rename INVALID_OFFSET to kInvalidOffset. by Bryan Bernhart · 5 years ago
  20. 64f4dd7 Add check between color state format and fragment shader output by Jiawei Shao · 5 years ago
  21. 09cc2b9 Fixed compilation issues when using libstdc++ by Mathieu-Andre Chiasson · 5 years ago
  22. 6ac5a92 Add label to command buffer and compute pass descriptors by François Beaufort · 5 years ago
  23. cf0e9d9 Add StoreOp::Clear by Natasha Lee · 5 years ago
  24. 05be0ff Validate fragment output location doesn't exceed kMaxColorAttachments by Jiawei Shao · 5 years ago
  25. c3b6132 Rename GPUBindGroupLayoutBinding dynamic to hasDynamicOffset by François Beaufort · 5 years ago
  26. 41f8aa5 Return Dawn result upon submit. by Bryan Bernhart · 5 years ago
  27. 27a35eb Rolling 3 dependencies by Ryan Harrison · 5 years ago
  28. d46cabd7 Fix the orientation of CubeReflection by Corentin Wallez · 5 years ago
  29. c81a717 Remove indirection for colorStates by Corentin Wallez · 5 years ago
  30. b8dbada Make ComboRenderPipelineDescriptor non copyable. by Corentin Wallez · 5 years ago
  31. 394553b Set y-axis up in normalized coordinate system. by Yunchao He · 5 years ago
  32. a838c7d Remove indirection for colorAttachments by Corentin Wallez · 5 years ago
  33. 0c4d759 Disable BufferSetSubData.ManySetSubData on Metal by Brian Sheedy · 5 years ago
  34. 38b295d Fix availability check for MTLCopyAllDevices by Corentin Wallez · 5 years ago
  35. a9a84df BUILD.gn: Delete stale generated files in Dawn's gen dir. by Corentin Wallez · 5 years ago
  36. f8c66c7 Rolling 4 dependencies by Ryan Harrison · 5 years ago
  37. bdd88a7 Check if allocation is valid before deallocating. by Bryan Bernhart · 5 years ago
  38. ae4dbeb Roll ahead shaderc API and update API usage as needed by Ryan Harrison · 5 years ago
  39. 05623df BUILD.gn: Add a check generated files are in allowed dirs. by Corentin Wallez · 5 years ago
  40. 450e212 Remove device dependencies from ringbuffer. by Bryan Bernhart · 5 years ago
  41. b11bd2d Fix leak of ErrorData after Device::ConsumedError by Austin Eng · 5 years ago
  42. 7dda7d0 Clarify disabled warning for Metal in BUILD.gn by Corentin Wallez · 5 years ago
  43. 897ebc7 Normalize generated file paths to match main tree. by Corentin Wallez · 5 years ago
  44. b495e48 Support compilation of Dawn on iOS. by Corentin Wallez · 5 years ago
  45. 45f9185 generator_lib.py: correctly handle lack of --jinja2-path. by Corentin Wallez · 5 years ago
  46. 5e9082d Add some missing headers in BUILD.gn files. by Corentin Wallez · 5 years ago
  47. f7c2636 Add missing include in the Vulkan backend. by Corentin Wallez · 5 years ago
  48. 519b16c Add README.md for the Dawn perf test harness by Austin Eng · 5 years ago
  49. 7f3f331 Support setting bind groups before pipeline for all backends by Austin Eng · 5 years ago
  50. 617e356 OpenGL: clear nonrenderable texture formats by Natasha Lee · 5 years ago
  51. be99007 Support ErrorScopes for asynchronous GPU execution by Austin Eng · 5 years ago
  52. bb3c895 Fix a typo in viewport validation test by Yunchao He · 5 years ago
  53. 2383fd4 Revert "Skip some end2end tests for Vulkan validation layers enable on Windows" by Hao Li · 5 years ago
  54. 785ec66 BUILD.gn: Correctly skip GLFW on ChromeOS by Corentin Wallez · 6 years ago
  55. 47f3b0d [fuchsia]: Fix Fuchsia build. by David 'Digit' Turner · 6 years ago
  56. 01600df Use clear loadop to lazy clear depth stencil attachments by Natasha Lee · 6 years ago
  57. fad96f6 BUILD.gn: Only expose the GLFW target on platforms that support it by Corentin Wallez · 6 years ago
  58. 2a23920 Set point size value for vertex shader in OptionalVertexInputTest by Li, Hao · 6 years ago
  59. 4cc1891 Skip some end2end tests for Vulkan validation layers enable on Windows by Li, Hao · 6 years ago
  60. 03e31ed Cleanup d3d12::Device::ExecuteCommandLists by Rafael Cintron · 6 years ago
  61. f35dcfe Implement ErrorScopes for synchronous errors by Austin Eng · 6 years ago
  62. 619935f Rolling 4 dependencies by Ryan Harrison · 6 years ago
  63. f60522f [fuchsia] Fix Chromium build. by David 'Digit' Turner · 6 years ago
  64. fa00c69 [fuchsia] Implement external semaphore and memory support. by David 'Digit' Turner · 6 years ago
  65. 86e74e0 Implement BGLBinding::textureDimension by Corentin Wallez · 6 years ago
  66. dbe74bc Add TextureViewDescriptor.aspect. by Corentin Wallez · 6 years ago
  67. b8ea84c Implement debug markers and groups for CommandEncoder by Corentin Wallez · 6 years ago
  68. 5735403 Metal: Support setting bind groups before pipeline to match WebGPU semantics by Austin Eng · 6 years ago
  69. f35420d D3D12: Add IndexBufferTracker by Austin Eng · 6 years ago
  70. 8e37315 D3D12: Factor SetVertexBuffer tracking to match other tracking classes by Austin Eng · 6 years ago
  71. 882ff72 [fuchsia] Add headers containing extra vulkan definitions. by David 'Digit' Turner · 6 years ago
  72. b749d07 Enable Vulkan for Chromium Fuchsia build. by David 'Digit' Turner · 6 years ago
  73. abec145 dawn_wire: Fix leak in Server::DoDevicePopErrorScope by Austin Eng · 6 years ago
  74. 77f091c Align the size of Uniform and Storage buffer to 16 bytes in Metal by Li, Hao · 6 years ago
  75. 22c3ff7 Resource Management 6: VK support for resource allocation. by Bryan Bernhart · 6 years ago
  76. a900cce Remove indirection for computeStage by Corentin Wallez · 6 years ago
  77. a560104 Match WebGPU's TextureViewDescriptor.dimension defaults. by Corentin Wallez · 6 years ago
  78. c6c7a42 Remove indirection for vertexStage by Corentin Wallez · 6 years ago
  79. d55bd7a Make TextureFormat/ViewDimension::None Undefined and value 0. by Corentin Wallez · 6 years ago
  80. 3bcb567 Rolling 5 dependencies by Ryan Harrison · 6 years ago
  81. 45238d7 Add empty implementations of Push/PopErrorScope by Austin Eng · 6 years ago
  82. f5c4477 Use the agreed upon include path for spirv-cross. by Corentin Wallez · 6 years ago
  83. ce2adba Fix parsing of DawnPerfTest --override-steps argument by Austin Eng · 6 years ago
  84. 086835f Vulkan: Use dynamic uploader for temp buffer when clearing textures. by Natasha Lee · 6 years ago
  85. c7910d1 Fix missing virtual on destructor by Corentin Wallez · 6 years ago
  86. 179d7b2 Add WrapSharedHandle to D3D12 backend by Rafael Cintron · 6 years ago
  87. 824424f Fix MSVC build error due to sign mismatch. by Bryan Bernhart · 6 years ago
  88. 58e68e0 Disable flaky BC texture tests. by Bryan Bernhart · 6 years ago
  89. 3c26e42 Add dawn_perf_tests as a data_dep of dawn_perf_tests_temp_group by Austin Eng · 6 years ago
  90. adbeced D3D12: clear nonrenderable texture formats by Natasha Lee · 6 years ago
  91. 864bae4 Enable two BindGroupTests on Metal by Jiawei Shao · 6 years ago
  92. f018c05 Rolling 5 dependencies by Ryan Harrison · 6 years ago
  93. 13c472e Make vertex input descriptor optional by François Beaufort · 6 years ago
  94. 18b2cb5 Enable CopyTests_T2B.Texture2DArrayMip/Vulkan on Intel by Jiawei Shao · 6 years ago
  95. b58435c Vertex buffer stride size needs to be a multiple of 4 bytes by Yan, Shaobo · 6 years ago
  96. ca0eac3 Add Dawn perf test harness by Austin Eng · 6 years ago
  97. 650859b Use first-fit policy to reduce upload memory. by Bryan Bernhart · 6 years ago
  98. 7ffd234 Resource Management 5: D3D support for resource allocation. by Bryan Bernhart · 6 years ago
  99. f0b17d0 Use TextureFormat::None for RenderBundleEncoder and AttachmentState by Kai Ninomiya · 6 years ago
  100. 45ea7e6 Rename SetErrorCallback to SetUncapturedErrorCallback by Austin Eng · 6 years ago