- 36edf8d wgsl: Fixes for new validation failures by Ben Clayton · 3 years, 9 months ago
- 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 3 years, 10 months ago
- e87ea2b Update WGSL syntax for end2end tests by Brandon Jones · 4 years ago
- 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 4 years ago
- 7aec4ae Remove utility to create shader modules from GLSL by Corentin Wallez · 4 years ago
- bff9d3a Updating end-2-end tests to use new RenderPipelineDescriptor format by Brandon Jones · 4 years ago
- c2032ea Update vertex index decoration names. by dan sinclair · 4 years, 2 months ago
- ab59a10 Enable most C* end-to-end tests on OpenGL ES. by Stephen White · 4 years, 3 months ago
- 9175f00 Update WGSL vertex_idx i32 -> u32 by Austin Eng · 4 years, 4 months ago
- 2b606e9 Unify WGSL syntax to put stage decoration on same line by Austin Eng · 4 years, 4 months ago
- f6958ff Update ClipSpaceTests to use WGSL by Austin Eng · 4 years, 4 months ago
- 6b08781 s/OutputAttachment/RenderAttachment/g by Corentin Wallez · 4 years, 5 months ago
- 2afea0c Autoformat all tests and examples by Kai Ninomiya · 4 years, 8 months ago
- 4234d78 Deprecate TextureDescriptor::arrayLayerCount -> size.depth by Corentin Wallez · 4 years, 9 months ago
- 8a43794 Introduce Device::GetDefaultQueue and deprecate CreateQueue by Corentin Wallez · 5 years ago
- 67b1ad7 Add the defaults for Draw and DrawIndexed by Corentin Wallez · 5 years ago
- 6c1d646 Change extern const DawnTestParam helpers to functions by Austin Eng · 5 years ago
- 0c02f54 code refactoring: prefix const color values with RGBA8 by Yunchao He · 5 years ago
- e0eeef4 code refactoring: const color values by Yunchao He · 5 years ago
- cab352c Make end2end and perf tests use webgpu.h by Corentin Wallez · 5 years ago
- 04863c4 Make examples and utils use webgpu.h by Corentin Wallez · 5 years ago
- 394553b Set y-axis up in normalized coordinate system. by Yunchao He · 5 years ago
- a838c7d Remove indirection for colorAttachments by Corentin Wallez · 5 years ago
- c6c7a42 Remove indirection for vertexStage by Corentin Wallez · 6 years ago
- 4078ed8 Remove Texture::createDefaultView by Kai Ninomiya · 6 years ago
- b9b088f Rename ShaderStageBit to ShaderStage. by Corentin Wallez · 6 years ago
- 9e9e29f Remove Bit from TextureUsageBit and BufferUsageBit by Corentin Wallez · 6 years ago
- 5de3e0a Fix a few more coding style issues for shader by Yunchao He · 6 years ago
- 2a1d8c2 Remove ShaderStage that doesn't exist in WebGPU. by Corentin Wallez · 6 years ago
- 4b24886 Use R"(shader source)" to keep consistent by Yunchao He · 6 years ago
- ec05355 Rename Transfer[Src|Dst] to Copy[Src|Dst] by Corentin Wallez · 6 years ago
- 77fa31c Make Texture format names match WebGPU by Corentin Wallez · 6 years ago
- b4b3ea0 Reland "Rename texture.createTextureView to createView to match WebGPU" by Austin Eng · 6 years ago
- 2d4c66d Revert "Rename texture.createTextureView to createView to match WebGPU" by Yuly Novikov · 6 years ago
- 6f0b021 Rename texture.createTextureView to createView to match WebGPU by Austin Eng · 6 years ago
- 5490e9a Fix clip space on D3D12 and OpenGL by Jiawei Shao · 6 years ago