1. 700a5fb Add scoped autoreleasepool to tests and examples by Austin Eng · 3 years, 7 months ago chromium/4553
  2. 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 3 years, 8 months ago
  3. 9e0debd Update examples for recent WGSL changes by James Price · 3 years, 9 months ago
  4. 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 3 years, 9 months ago
  5. 7aec4ae Remove utility to create shader modules from GLSL by Corentin Wallez · 3 years, 10 months ago
  6. 9895c27 Update samples to the new RenderPipelineDescriptor by Corentin Wallez · 3 years, 10 months ago
  7. c568684 Migrate all tests over to using Default Struct Layout by Ben Clayton · 3 years, 10 months ago
  8. 6d315da Device: Deprecated GetDefaultQueue in favor of ::GetQueue() by Corentin Wallez · 4 years ago
  9. 0f9c2d7 Update Dawn tests to use group instead of set. by dan sinclair · 4 years ago
  10. 4814bdb Port most of the samples to WGSL by Corentin Wallez · 4 years, 2 months ago
  11. 5fad85b Remove deprecated SetIndexBuffer (without format). by Corentin Wallez · 4 years, 2 months ago
  12. 6b08781 s/OutputAttachment/RenderAttachment/g by Corentin Wallez · 4 years, 3 months ago
  13. 8575cb3 Add setIndexBufferWithFormat method by Brandon Jones · 4 years, 5 months ago
  14. 2afea0c Autoformat all tests and examples by Kai Ninomiya · 4 years, 6 months ago
  15. 47a3341 Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer by Corentin Wallez · 4 years, 7 months ago
  16. 8a43794 Introduce Device::GetDefaultQueue and deprecate CreateQueue by Corentin Wallez · 4 years, 9 months ago
  17. 67b1ad7 Add the defaults for Draw and DrawIndexed by Corentin Wallez · 4 years, 10 months ago
  18. 604072b Make the SwapChain interface match webgpu.h by Corentin Wallez · 5 years ago
  19. ae1f25f Update naming for vertex state by Kai Ninomiya · 5 years ago
  20. 04863c4 Make examples and utils use webgpu.h by Corentin Wallez · 5 years ago
  21. d285525 Make the offset of SetIndexBuffer default to 0 by Corentin Wallez · 5 years ago
  22. 91b2142 Change setVertexBuffers to setVertexBuffer by François Beaufort · 5 years ago
  23. 70c8c10 Make the dynamicOffsets optional in SetBindGroup. by Corentin Wallez · 5 years ago
  24. d46cabd7 Fix the orientation of CubeReflection by Corentin Wallez · 5 years ago
  25. c81a717 Remove indirection for colorStates by Corentin Wallez · 5 years ago
  26. c6c7a42 Remove indirection for vertexStage by Corentin Wallez · 5 years ago
  27. 4078ed8 Remove Texture::createDefaultView by Kai Ninomiya · 5 years ago
  28. b9b088f Rename ShaderStageBit to ShaderStage. by Corentin Wallez · 5 years ago
  29. 9e9e29f Remove Bit from TextureUsageBit and BufferUsageBit by Corentin Wallez · 5 years ago
  30. 2a1d8c2 Remove ShaderStage that doesn't exist in WebGPU. by Corentin Wallez · 6 years ago
  31. ec05355 Rename Transfer[Src|Dst] to Copy[Src|Dst] by Corentin Wallez · 6 years ago
  32. 77fa31c Make Texture format names match WebGPU by Corentin Wallez · 6 years ago
  33. 2d4b529 Update VertexInput (InputState) to match the spec - Part 3 by Yunchao He · 6 years ago
  34. 67ab1ea dawn.json: Use void* instead of uint8_t* for data pointers by Corentin Wallez · 6 years ago
  35. 97c0885 Update VertexInput (InputState) to match the spec - Part 2 by Yunchao He · 6 years ago
  36. eea2091 Update VertexInput (InputState) to match spec - Part 1 by Yunchao He · 6 years ago
  37. b4b3ea0 Reland "Rename texture.createTextureView to createView to match WebGPU" by Austin Eng · 6 years ago
  38. 2d4c66d Revert "Rename texture.createTextureView to createView to match WebGPU" by Yuly Novikov · 6 years ago
  39. 6f0b021 Rename texture.createTextureView to createView to match WebGPU by Austin Eng · 6 years ago
  40. cf52d71 Change buffer-related sizes/offsets to be uint64_t by Austin Eng · 6 years ago
  41. 1ba2cb8 Construct ComboInputStateDescriptor to simplify tests and examples by Yunchao He · 6 years ago
  42. 889d743 Input State Descriptorization by Yunchao He · 6 years ago
  43. e105f96 Match vertex format in dawn with webgpu by Yan, Shaobo · 6 years ago
  44. 991ab98 Make dawn idl support dynamic buffer offset by Yan, Shaobo · 6 years ago
  45. b2c5023 Remove RenderPassDescriptorBuilder by Jiawei Shao · 6 years ago
  46. 938811e Use const*const* to annotate color state descriptors by Yunchao He · 6 years ago
  47. e1f0d4e WebGPU error handling 2: CommandEncoder for samples and end2end tests by Corentin Wallez · 6 years ago
  48. 108bcbd Split AttachmentStateDescriptor, in order to match web idl by Yunchao He · 6 years ago
  49. 4dec737 Construct VertexInputDescriptor, in order to match web idl by Yunchao He · 6 years ago
  50. 6fe9b98 Fix a bug in example CubeReflection by Yunchao He · 6 years ago
  51. b220773 Construct VertexAttributeDescriptor, in order to match web idl by Yunchao He · 6 years ago
  52. baa3741 Rename variables in DepthStencilStateDescriptor, in order to match web idl by Yunchao He · 6 years ago
  53. c0f31e7 Use const*const* to annotate a sequence of descriptors by Yunchao He · 6 years ago
  54. ea56333 Replace DepthStencilState builder via DepthStencilState descriptor. by Yunchao He · 6 years ago
  55. 300eec0 Rename SetRenderPipeline and SetComputePipeline to SetPipeline by Yan, Shaobo · 6 years ago
  56. 48485e3 Add StencilStateFaceDescriptor, in order to match web idl by Yunchao He · 6 years ago
  57. ff9562f Implement 'baseVertex' in drawIndexed() on D3D12, Metal and Vulkan by Jiawei Shao · 6 years ago
  58. a492427 Render Pipeline Descriptorization -- Part I by Yan, Shaobo · 6 years ago
  59. c789b84 Rename draw commands to match WebGPU IDL by Jiawei Shao · 6 years ago
  60. 6f0e1f9 Remove BufferView and inline offset/size in BindGroup by Corentin Wallez · 6 years ago
  61. 6f9d21e Descriptorize BindGroups. by Corentin Wallez · 6 years ago
  62. 82fbccb Introduce [Render|Compute]PassEncoder. by Corentin Wallez · 6 years ago
  63. 82b6573 Descriptorize Buffer by Corentin Wallez · 6 years ago
  64. f35eff3 Remove BindGroupBuilder::SetUsage by Corentin Wallez · 6 years ago
  65. 4d7d169 Add samples to BUILD.gn and their deps to DEPS by Corentin Wallez · 6 years ago
  66. 39039fa Rename CreateCppNXTDevice to CreateCppDawnDevice by Corentin Wallez · 6 years ago
  67. f684040 Rename NXTHelpers to DawnHelpers by Corentin Wallez · 6 years ago
  68. 4828d92 Rename nxt:: to dawn:: in examples by Corentin Wallez · 6 years ago
  69. 4a9ef4e Rename the copyright authors from NXT to Dawn by Corentin Wallez · 6 years ago
  70. d8c068f Remove explicit usage transition from the API and validation by Corentin Wallez · 7 years ago
  71. 234becf Use a descriptor for BindGroupLayout (#211) by Kai Ninomiya · 7 years ago
  72. a884cb2 Fix CubeReflection transitioning inside a pass by Corentin Wallez · 7 years ago
  73. 804fc74 Fix CubeReflection's orientation by Corentin Wallez · 7 years ago
  74. 30f85cb Remove samples that were only used as temporary tests by Corentin Wallez · 7 years ago[Renamed from examples/HelloDepthStencil.cpp]
  75. f53f98b Use a descriptor for PipelineLayout (#206) by Kai Ninomiya · 7 years ago
  76. b703def Add Device::CreateQueue() instead of the builder by Corentin Wallez · 7 years ago
  77. 8d6b5d2 Rename RenderPassInfo to RenderPassDescriptor by Corentin Wallez · 7 years ago
  78. 6f7749c Change render passes from multi to single pass. by Corentin Wallez · 7 years ago
  79. e5ae327 Make SetSubData take size in uint8_t not uint32_t. by Stephen White · 7 years ago
  80. b6fb5f3 Roll shaderc by Corentin Wallez · 7 years ago
  81. 2e31e8f Make binding expose the preferred format by Corentin Wallez · 7 years ago
  82. 405dcd6 Make the index format part of the pipeline state. by Corentin Wallez · 7 years ago
  83. 921fb5e remove initialUsage from SwapChain::Configure by Kai Ninomiya · 7 years ago
  84. ee7b6b1 Update SwapChain to configure texture usage by Kai Ninomiya · 7 years ago
  85. c16a67a Swap chains, part 2 (#94) by Kai Ninomiya · 7 years ago
  86. 0c50889 Fix HelloDepthStencil example by Austin Eng · 7 years ago
  87. 134e080 Move USleep to utils/ by Corentin Wallez · 7 years ago
  88. 66ff447 Split Pipeline in Render and Compute, examples part by Corentin Wallez · 8 years ago
  89. 83e779d Fix all Windows warnings by Corentin Wallez · 8 years ago
  90. fa37f22 replace AdvanceSubpass with Begin/EndRenderSubpass by Kai Ninomiya · 8 years ago
  91. 9347e8f Rename example/Utils to example/SampleUtils by Corentin Wallez · 8 years ago
  92. 5ee7afd Split NXT helpers from example/Utils into src/utils by Corentin Wallez · 8 years ago
  93. 39c901d Change usage requirements for Buffer::SetSubData to require TransferDst by Austin Eng · 8 years ago
  94. f45bdb8 Split Mapped usage in MapWrite and MapRead by Corentin Wallez · 8 years ago
  95. 001c2ea Fix some nits from depth-stencil PR by Corentin Wallez · 8 years ago
  96. 58c76b3 Simplify PersistentPipelineState and application of stencil states. Fix by Austin Eng · 8 years ago
  97. 5a67d19 add buffer creation utility function by Austin Eng · 8 years ago
  98. 1063439 Refactor DepthStencilState. TODO: add validation tests by Austin Eng · 8 years ago
  99. 376f1c6 fix formatting by Austin Eng · 8 years ago
  100. 084346b Fix OpenGL stencil clear hack. Improve example stencil reflection by Austin Eng · 8 years ago