1. 25b7e98 tint/writer/glsl: Inline constant expressions by Ben Clayton · 2 years, 10 months ago
  2. 790e4c2 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. by Stephen White · 3 years ago
  3. dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 3 years, 1 month ago[Renamed from test/samples/compute_boids.wgsl.expected.glsl]
  4. bf0180b GLSL: only emit default precision qualifier for frag shader. by Stephen White · 3 years, 1 month ago
  5. 46647f1 GLSL: put std430 packing on all buffer variables. by Stephen White · 3 years, 2 months ago
  6. 0b39270 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. by Stephen White · 3 years, 2 months ago
  7. e2f35ba GLSL: clean up GLSL output whitespace generation. by Stephen White · 3 years, 2 months ago
  8. b1d2b84 GLSL: fix clip space mismatch in gl_Position. by Stephen White · 3 years, 2 months ago
  9. c8c0e2e GLSL: standardize layout() formatting (whitespace change). by Stephen White · 3 years, 2 months ago
  10. 8e01c45 GLSL: add location layout qualifier before in/out variables. by Stephen White · 3 years, 2 months ago
  11. c7c80c0 glsl: Always emit structures by James Price · 3 years, 3 months ago
  12. 2fe0f4b GLSL: add .expected.glsl files for all tests. by Stephen White · 3 years, 4 months ago