1. 987902e Update GLSL test results. by Stephen White · 2 years, 1 month ago
  2. 2e376a9 tint/intrinsics: Allow mixing of signed / unsigned integer arguments by Ben Clayton · 2 years, 3 months ago
  3. 13f0890 tint/intrinsics: Texture queries now return unsigned integer / vectors by Ben Clayton · 2 years, 3 months ago
  4. 05d8b02 GLSL: implement host-visible memory padding. by Stephen White · 2 years, 4 months ago
  5. 863d9ed GLSL: Change Add[Spirv]BlockAttribute to support GLSL by Stephen White · 2 years, 4 months ago
  6. 0fba14e tint/val: Make DXC validation output stable by Ben Clayton · 2 years, 6 months ago
  7. 790e4c2 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. by Stephen White · 2 years, 9 months ago
  8. 3374f43 Normalize DEPS to ease merging with Dawn by Ryan Harrison · 2 years, 10 months ago
  9. e4e409f GLSL: remove spurious semicolons. by Stephen White · 2 years, 11 months ago
  10. 2a02b68 GLSL: implement fract() builtin function. by Stephen White · 2 years, 11 months ago
  11. dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 2 years, 11 months ago[Renamed from test/benchmark/particles.wgsl.expected.glsl]
  12. ee38740 GLSL: implement bitwise & and | on boolean types. by Stephen White · 2 years, 11 months ago
  13. 0b3dfef GLSL: call renamer transform from GLSL transform. by Stephen White · 3 years ago
  14. bf0180b GLSL: only emit default precision qualifier for frag shader. by Stephen White · 3 years ago
  15. 46647f1 GLSL: put std430 packing on all buffer variables. by Stephen White · 3 years ago
  16. d9b32c3 GLSL: fix textureLoad() and textureStore(), depth textures, and more. by Stephen White · 3 years ago
  17. 0b39270 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. by Stephen White · 3 years ago
  18. e2f35ba GLSL: clean up GLSL output whitespace generation. by Stephen White · 3 years ago
  19. b1d2b84 GLSL: fix clip space mismatch in gl_Position. by Stephen White · 3 years ago
  20. c8c0e2e GLSL: standardize layout() formatting (whitespace change). by Stephen White · 3 years ago
  21. 8e01c45 GLSL: add location layout qualifier before in/out variables. by Stephen White · 3 years ago
  22. fc79298 GLSL: implement image format qualifiers for storage textures. by Stephen White · 3 years ago
  23. d556040 Run all of the backends in the test runner. by Stephen White · 3 years ago
  24. 73ced33 test/benchmark: Add more shaders to the corpus by Ben Clayton · 3 years ago