1. f1f56b2 tint/writer/glsl: Set default precision to highp by Ben Clayton · 2 years, 1 month ago
  2. 6cc183c Generic template and forward in stringstream. by dan sinclair · 2 years, 1 month ago
  3. 6ab5d3c Tint/transform: make AddBlockAttribute always do wrapping if possible by Zhaoming Jiang · 2 years, 5 months ago
  4. 05d8b02 GLSL: implement host-visible memory padding. by Stephen White · 2 years, 6 months ago
  5. 863d9ed GLSL: Change Add[Spirv]BlockAttribute to support GLSL by Stephen White · 2 years, 7 months ago
  6. 25b7e98 tint/writer/glsl: Inline constant expressions by Ben Clayton · 2 years, 10 months ago
  7. 790e4c2 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. by Stephen White · 3 years ago
  8. dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 3 years, 1 month ago[Renamed from test/samples/compute_boids.wgsl.expected.glsl]
  9. bf0180b GLSL: only emit default precision qualifier for frag shader. by Stephen White · 3 years, 2 months ago
  10. 46647f1 GLSL: put std430 packing on all buffer variables. by Stephen White · 3 years, 2 months ago
  11. 0b39270 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. by Stephen White · 3 years, 2 months ago
  12. e2f35ba GLSL: clean up GLSL output whitespace generation. by Stephen White · 3 years, 2 months ago
  13. b1d2b84 GLSL: fix clip space mismatch in gl_Position. by Stephen White · 3 years, 2 months ago
  14. c8c0e2e GLSL: standardize layout() formatting (whitespace change). by Stephen White · 3 years, 2 months ago
  15. 8e01c45 GLSL: add location layout qualifier before in/out variables. by Stephen White · 3 years, 2 months ago
  16. c7c80c0 glsl: Always emit structures by James Price · 3 years, 4 months ago
  17. 2fe0f4b GLSL: add .expected.glsl files for all tests. by Stephen White · 3 years, 4 months ago