- e87ac76 Merge remote-tracking branch 'tint/main' into HEAD by Ryan Harrison · 3 years ago tint-merge
- a730eb7 Add option to auto generate bindings for external textures by Antonio Maiorano · 3 years ago
- b7e560d GLSL: fix "uniform" qualifier on texture parameters. by Stephen White · 3 years ago
- 0e1f57cb glsl: Implement compound assignment by James Price · 3 years, 1 month ago
- 16eeff3 spirv: Implement compound assignment by James Price · 3 years, 1 month ago
- 508a966 hlsl: Implement compound assignment by James Price · 3 years, 1 month ago
- 60107e7 msl: Implement compound assignment by James Price · 3 years, 1 month ago
- b9b6e69 Add ExpandCompoundAssignment transform by James Price · 3 years, 1 month ago
- 555c256 wgsl: Add support for compound assignment by James Price · 3 years, 1 month ago
- c022ff5 resolver: Validate compound assignment statements by James Price · 3 years, 1 month ago
- 4924186 ast: Add a CompoundAssignmentStatement node by James Price · 3 years, 1 month ago
- 9d76aa7 Add proxies for Tint targets used by Chromium by Ryan Harrison · 3 years, 1 month ago chromium/4977
- b349710 HLSL: workaround FXC error "continue cannot be used in a switch" by Antonio Maiorano · 3 years, 1 month ago
- c2e9bb7 Factor out GetInsertionPoint to transform/utils by Antonio Maiorano · 3 years, 1 month ago
- e6c7609 builtins: Add smoothstep, deprecate smoothStep by James Price · 3 years, 1 month ago
- 2ec98d9 builtins: Use commas for struct members in tests by James Price · 3 years, 1 month ago
- 66d6668 Implement discard semantics by Antonio Maiorano · 3 years, 1 month ago
- 3374f43 Normalize DEPS to ease merging with Dawn by Ryan Harrison · 3 years, 1 month ago
- 9e54842 Implement mixed vector-scalar float % operator by Antonio Maiorano · 3 years, 1 month ago
- 3b671cb wgsl: Separate struct members with commas by James Price · 3 years, 1 month ago
- 1006b06 Add e2e test for crbug.com/tint/1118 by Antonio Maiorano · 3 years, 1 month ago
- 7419f0e Fix test-runner not skipping dirsWithNoPassExpectations by Antonio Maiorano · 3 years, 1 month ago
- dfc1a2c Remove support for the @stride attribute by James Price · 3 years, 1 month ago
- 1a72a76 test: Regenerate vk-gl-cts WGSL sources by James Price · 3 years, 1 month ago
- 6bd90d6 Remove support for [[attribute]] syntax by James Price · 3 years, 1 month ago
- 8bcecf3 Remove @block attribute by James Price · 3 years, 1 month ago
- 93baaae PromoteSideEffectsToDecl: add to 4 backends and regen tests by Antonio Maiorano · 3 years, 1 month ago
- c25ddf4 PromoteSideEffectsToDecl: ensure order of evaluation by Antonio Maiorano · 3 years, 1 month ago
- bcd9ad2 Remove isNan, isInf, isFinite, and isNormal by James Price · 3 years, 2 months ago
- e228319 utils: Add UniqueAllocator by Ben Clayton · 3 years, 2 months ago
- 4cb1329 Move BlockAllocator from src/tint to src/tint/utils by Ben Clayton · 3 years, 2 months ago
- 80fa1bb GLSL: clean up appending of depth reference. by Stephen White · 3 years, 2 months ago
- ecb570f GLSL: support any() and all() on scalars. by Stephen White · 3 years, 2 months ago
- 628289e GLSL: implement abs() on unsigned arguments. by Stephen White · 3 years, 2 months ago
- b4c338f GLSL: swizzle out the dimension on cube arrays. by Stephen White · 3 years, 2 months ago
- 6c2115e GLSL: fix boolean "not" operator on vectors. by Stephen White · 3 years, 2 months ago
- e4e409f GLSL: remove spurious semicolons. by Stephen White · 3 years, 2 months ago
- 66abf3e GLSL: don't emit structs w/runtime-sized arrays. by Stephen White · 3 years, 2 months ago
- 93f6866 GLSL: fix textureGather() and textureGatherOffset() with depth textures. by Stephen White · 3 years, 2 months ago
- 1760193 GLSL: fix textureSampleLevel() on depth textures. by Stephen White · 3 years, 2 months ago
- 4acf466 GLSL: fix countOneBits(). by Stephen White · 3 years, 2 months ago
- bee5fa6 GLSL: implement pack/unpack builtins. by Stephen White · 3 years, 2 months ago
- 59f1e8d GLSL: special-case BinaryOp::kModulo for floating point. by Stephen White · 3 years, 2 months ago
- 9b152e6 GLSL: implement fma(). by Stephen White · 3 years, 2 months ago
- 7028077 GLSL: implement inverseSqrt() and update test expectations. by Stephen White · 3 years, 2 months ago
- 2a02b68 GLSL: implement fract() builtin function. by Stephen White · 3 years, 2 months ago
- ba4d6ab GLSL: implement derivative instructions. by Stephen White · 3 years, 2 months ago
- 3b68fcb GLSL: implement reverseBits(). by Stephen White · 3 years, 2 months ago
- 10c554e GLSL: implement countOneBits(). by Stephen White · 3 years, 2 months ago
- 6661b28 Delete Single-Plane External Texture Transform by Brandon Jones · 3 years, 2 months ago
- fe08ba4 builtins: Add insertBits by Ben Clayton · 3 years, 2 months ago
- d868e86 builtins: Add extractBits by Ben Clayton · 3 years, 2 months ago
- 8169693 builtins: Add firstLeadingBit by Ben Clayton · 3 years, 2 months ago
- df3630c builtins: Add firstTrailingBit by Ben Clayton · 3 years, 2 months ago
- f8672d8 builtins: Add countTrailingZeros by Ben Clayton · 3 years, 2 months ago
- 27aa57c builtins: Add countLeadingZeros by Ben Clayton · 3 years, 2 months ago
- 1fcb2a7 tools: Update post-shuffle paths for builtin-gen by Ben Clayton · 3 years, 2 months ago
- aa58a69 test: Move unicode e2e test to tint dir by Ben Clayton · 3 years, 2 months ago
- dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 3 years, 2 months ago