1. a83e0cd Remove stray push constant code. by Corentin Wallez · 4 years, 7 months ago
  2. bd481fc Allow ResultOrError to downcast from backend to frontend types by Corentin Wallez · 4 years, 7 months ago
  3. 5f53d53 Fix RenderPassDescriptor to be extensible. by Corentin Wallez · 4 years, 7 months ago
  4. 720988d Fixed compilation issue on clang 6.x by Mathieu-Andre Chiasson · 4 years, 7 months ago
  5. 8eb8385 dawn_wire: Tag deserialize commands with volatile pointer by Austin Eng · 4 years, 7 months ago
  6. d561448 Add build time flag to control enabling SPIRV-Cross reflection by Ryan Harrison · 4 years, 7 months ago
  7. 86d921e Add MaybeError to d3d12::Device::ExecuteCommandList by Rafael Cintron · 4 years, 7 months ago
  8. 0b82671 Rename PipelineStageDescriptor to ProgrammableStageDescriptor by Jinho Bang · 4 years, 7 months ago
  9. 90a5595 dawn_wsi: Pass the Metal queue to the SwapChainImpl by Corentin Wallez · 4 years, 7 months ago
  10. cc47878 Adding missing reflection API sources to SPIRV-Cross targets by Ryan Harrison · 4 years, 7 months ago
  11. 21dfc91 Resource Management 7: Device memory sub-allocation using buddy allocator. by Bryan Bernhart · 4 years, 7 months ago
  12. 277d2e1 Add missing optional label member to descriptors by François Beaufort · 4 years, 7 months ago
  13. 3fd022e Validate injected errors are not NoError by Austin Eng · 4 years, 7 months ago
  14. 0da52f2 D3D12: Move resource allocators from device into manager. by Bryan Bernhart · 4 years, 7 months ago
  15. 867f720 Add missing "strlen" parameter for Device InjectError command. by Austin Eng · 4 years, 7 months ago
  16. 4379e8f dawn_wire: Only generate has_member for optional members by Austin Eng · 4 years, 7 months ago
  17. dc9f1e6 Add validation tests for WebGPU bind group "persistence" by Austin Eng · 4 years, 7 months ago
  18. c15160f Rolling 4 dependencies by Ryan Harrison · 4 years, 7 months ago
  19. deb28ea D3D12: Implement ASSERT_SUCCESS as macro instead of function by Jiawei Shao · 4 years, 7 months ago
  20. e6b93e8 D3D12: Use ringbuffer allocator for descriptor heaps. by Bryan Bernhart · 4 years, 7 months ago
  21. e06f01b dawn_wire: Forward client-generated errors to the server by Austin Eng · 4 years, 7 months ago
  22. 55a00c7 Set writemask to 0 when no fs output matches color state on Metal and Vulkan by Jiawei Shao · 4 years, 7 months ago
  23. 52bd6b7 Move kInvalidOffset to RingBufferAllocator namespace. by Bryan Bernhart · 4 years, 7 months ago
  24. f622a44 Fix support for optional const char* by François Beaufort · 4 years, 7 months ago
  25. 86ac0b9 Rename INVALID_OFFSET to kInvalidOffset. by Bryan Bernhart · 4 years, 7 months ago
  26. 64f4dd7 Add check between color state format and fragment shader output by Jiawei Shao · 4 years, 7 months ago
  27. 09cc2b9 Fixed compilation issues when using libstdc++ by Mathieu-Andre Chiasson · 4 years, 7 months ago
  28. 6ac5a92 Add label to command buffer and compute pass descriptors by François Beaufort · 4 years, 7 months ago
  29. cf0e9d9 Add StoreOp::Clear by Natasha Lee · 4 years, 7 months ago
  30. 05be0ff Validate fragment output location doesn't exceed kMaxColorAttachments by Jiawei Shao · 4 years, 7 months ago
  31. c3b6132 Rename GPUBindGroupLayoutBinding dynamic to hasDynamicOffset by François Beaufort · 4 years, 7 months ago
  32. 41f8aa5 Return Dawn result upon submit. by Bryan Bernhart · 4 years, 7 months ago
  33. 27a35eb Rolling 3 dependencies by Ryan Harrison · 4 years, 7 months ago
  34. d46cabd7 Fix the orientation of CubeReflection by Corentin Wallez · 4 years, 8 months ago
  35. c81a717 Remove indirection for colorStates by Corentin Wallez · 4 years, 8 months ago
  36. b8dbada Make ComboRenderPipelineDescriptor non copyable. by Corentin Wallez · 4 years, 8 months ago
  37. 394553b Set y-axis up in normalized coordinate system. by Yunchao He · 4 years, 8 months ago
  38. a838c7d Remove indirection for colorAttachments by Corentin Wallez · 4 years, 8 months ago
  39. 0c4d759 Disable BufferSetSubData.ManySetSubData on Metal by Brian Sheedy · 4 years, 8 months ago
  40. 38b295d Fix availability check for MTLCopyAllDevices by Corentin Wallez · 4 years, 8 months ago
  41. a9a84df BUILD.gn: Delete stale generated files in Dawn's gen dir. by Corentin Wallez · 4 years, 8 months ago
  42. f8c66c7 Rolling 4 dependencies by Ryan Harrison · 4 years, 8 months ago
  43. bdd88a7 Check if allocation is valid before deallocating. by Bryan Bernhart · 4 years, 8 months ago
  44. ae4dbeb Roll ahead shaderc API and update API usage as needed by Ryan Harrison · 4 years, 8 months ago
  45. 05623df BUILD.gn: Add a check generated files are in allowed dirs. by Corentin Wallez · 4 years, 8 months ago
  46. 450e212 Remove device dependencies from ringbuffer. by Bryan Bernhart · 4 years, 8 months ago
  47. b11bd2d Fix leak of ErrorData after Device::ConsumedError by Austin Eng · 4 years, 8 months ago
  48. 7dda7d0 Clarify disabled warning for Metal in BUILD.gn by Corentin Wallez · 4 years, 8 months ago
  49. 897ebc7 Normalize generated file paths to match main tree. by Corentin Wallez · 4 years, 8 months ago
  50. b495e48 Support compilation of Dawn on iOS. by Corentin Wallez · 4 years, 8 months ago
  51. 45f9185 generator_lib.py: correctly handle lack of --jinja2-path. by Corentin Wallez · 4 years, 8 months ago
  52. 5e9082d Add some missing headers in BUILD.gn files. by Corentin Wallez · 4 years, 8 months ago
  53. f7c2636 Add missing include in the Vulkan backend. by Corentin Wallez · 4 years, 8 months ago
  54. 519b16c Add README.md for the Dawn perf test harness by Austin Eng · 4 years, 8 months ago
  55. 7f3f331 Support setting bind groups before pipeline for all backends by Austin Eng · 4 years, 8 months ago
  56. 617e356 OpenGL: clear nonrenderable texture formats by Natasha Lee · 4 years, 8 months ago
  57. be99007 Support ErrorScopes for asynchronous GPU execution by Austin Eng · 4 years, 8 months ago
  58. bb3c895 Fix a typo in viewport validation test by Yunchao He · 4 years, 8 months ago
  59. 2383fd4 Revert "Skip some end2end tests for Vulkan validation layers enable on Windows" by Hao Li · 4 years, 8 months ago
  60. 785ec66 BUILD.gn: Correctly skip GLFW on ChromeOS by Corentin Wallez · 4 years, 8 months ago
  61. 47f3b0d [fuchsia]: Fix Fuchsia build. by David 'Digit' Turner · 4 years, 8 months ago
  62. 01600df Use clear loadop to lazy clear depth stencil attachments by Natasha Lee · 4 years, 8 months ago
  63. fad96f6 BUILD.gn: Only expose the GLFW target on platforms that support it by Corentin Wallez · 4 years, 8 months ago
  64. 2a23920 Set point size value for vertex shader in OptionalVertexInputTest by Li, Hao · 4 years, 8 months ago
  65. 4cc1891 Skip some end2end tests for Vulkan validation layers enable on Windows by Li, Hao · 4 years, 8 months ago
  66. 03e31ed Cleanup d3d12::Device::ExecuteCommandLists by Rafael Cintron · 4 years, 8 months ago
  67. f35dcfe Implement ErrorScopes for synchronous errors by Austin Eng · 4 years, 8 months ago
  68. 619935f Rolling 4 dependencies by Ryan Harrison · 4 years, 8 months ago
  69. f60522f [fuchsia] Fix Chromium build. by David 'Digit' Turner · 4 years, 8 months ago
  70. fa00c69 [fuchsia] Implement external semaphore and memory support. by David 'Digit' Turner · 4 years, 8 months ago
  71. 86e74e0 Implement BGLBinding::textureDimension by Corentin Wallez · 4 years, 8 months ago
  72. dbe74bc Add TextureViewDescriptor.aspect. by Corentin Wallez · 4 years, 8 months ago
  73. b8ea84c Implement debug markers and groups for CommandEncoder by Corentin Wallez · 4 years, 8 months ago
  74. 5735403 Metal: Support setting bind groups before pipeline to match WebGPU semantics by Austin Eng · 4 years, 8 months ago
  75. f35420d D3D12: Add IndexBufferTracker by Austin Eng · 4 years, 8 months ago
  76. 8e37315 D3D12: Factor SetVertexBuffer tracking to match other tracking classes by Austin Eng · 4 years, 8 months ago
  77. 882ff72 [fuchsia] Add headers containing extra vulkan definitions. by David 'Digit' Turner · 4 years, 8 months ago
  78. b749d07 Enable Vulkan for Chromium Fuchsia build. by David 'Digit' Turner · 4 years, 8 months ago
  79. abec145 dawn_wire: Fix leak in Server::DoDevicePopErrorScope by Austin Eng · 4 years, 8 months ago
  80. 77f091c Align the size of Uniform and Storage buffer to 16 bytes in Metal by Li, Hao · 4 years, 8 months ago
  81. 22c3ff7 Resource Management 6: VK support for resource allocation. by Bryan Bernhart · 4 years, 8 months ago
  82. a900cce Remove indirection for computeStage by Corentin Wallez · 4 years, 8 months ago
  83. a560104 Match WebGPU's TextureViewDescriptor.dimension defaults. by Corentin Wallez · 4 years, 8 months ago
  84. c6c7a42 Remove indirection for vertexStage by Corentin Wallez · 4 years, 8 months ago
  85. d55bd7a Make TextureFormat/ViewDimension::None Undefined and value 0. by Corentin Wallez · 4 years, 8 months ago
  86. 3bcb567 Rolling 5 dependencies by Ryan Harrison · 4 years, 8 months ago
  87. 45238d7 Add empty implementations of Push/PopErrorScope by Austin Eng · 4 years, 8 months ago
  88. f5c4477 Use the agreed upon include path for spirv-cross. by Corentin Wallez · 4 years, 8 months ago
  89. ce2adba Fix parsing of DawnPerfTest --override-steps argument by Austin Eng · 4 years, 8 months ago
  90. 086835f Vulkan: Use dynamic uploader for temp buffer when clearing textures. by Natasha Lee · 4 years, 8 months ago
  91. c7910d1 Fix missing virtual on destructor by Corentin Wallez · 4 years, 8 months ago
  92. 179d7b2 Add WrapSharedHandle to D3D12 backend by Rafael Cintron · 4 years, 8 months ago
  93. 824424f Fix MSVC build error due to sign mismatch. by Bryan Bernhart · 4 years, 8 months ago
  94. 58e68e0 Disable flaky BC texture tests. by Bryan Bernhart · 4 years, 8 months ago
  95. 3c26e42 Add dawn_perf_tests as a data_dep of dawn_perf_tests_temp_group by Austin Eng · 4 years, 8 months ago
  96. adbeced D3D12: clear nonrenderable texture formats by Natasha Lee · 4 years, 8 months ago
  97. 864bae4 Enable two BindGroupTests on Metal by Jiawei Shao · 4 years, 8 months ago
  98. f018c05 Rolling 5 dependencies by Ryan Harrison · 4 years, 8 months ago
  99. 13c472e Make vertex input descriptor optional by François Beaufort · 4 years, 8 months ago
  100. 18b2cb5 Enable CopyTests_T2B.Texture2DArrayMip/Vulkan on Intel by Jiawei Shao · 4 years, 8 months ago