[[group(1), binding(0)]] var arg_0 : texture_depth_cube; | |
[[group(1), binding(1)]] var arg_1 : sampler; | |
fn textureSampleLevel_1b0291() { | |
var res : f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
textureSampleLevel_1b0291(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureSampleLevel_1b0291(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
textureSampleLevel_1b0291(); | |
} |