| struct VertexInputs0 { | |
| [[builtin(vertex_index)]] vertex_index : u32; | |
| [[location(0)]] loc0 : i32; | |
| }; | |
| struct VertexInputs1 { | |
| [[location(2)]] loc1 : u32; | |
| [[location(3)]] loc3 : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn main( | |
| inputs0 : VertexInputs0, | |
| [[location(1)]] loc1 : u32, | |
| [[builtin(instance_index)]] instance_index : u32, | |
| inputs1 : VertexInputs1, | |
| ) -> [[builtin(position)]] vec4<f32> { | |
| let foo : u32 = inputs0.vertex_index + instance_index; | |
| return vec4<f32>(); | |
| } |