blob: b046ca186f5444794a0341f9abbc1ade0b60ac17 [file] [log] [blame]
struct buf0 {
zero : i32;
};
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> f32 {
var s : f32;
var i : i32;
var j : i32;
s = 2.0;
i = 0;
loop {
let x_47 : i32 = i;
let x_49 : i32 = x_8.zero;
if ((x_47 < (x_49 + 1))) {
} else {
break;
}
let x_53 : f32 = s;
s = (x_53 + 3.0);
j = 0;
loop {
let x_59 : i32 = j;
if ((x_59 < 10)) {
} else {
break;
}
let x_63 : i32 = x_8.zero;
if ((x_63 == 1)) {
discard;
}
continuing {
let x_67 : i32 = j;
j = (x_67 + 1);
}
}
continuing {
let x_69 : i32 = i;
i = (x_69 + 1);
}
}
let x_71 : f32 = s;
return x_71;
}
fn main_1() {
var c : vec4<f32>;
let x_34 : f32 = func_();
c = vec4<f32>(x_34, 0.0, 0.0, 1.0);
let x_36 : f32 = func_();
if ((x_36 == 5.0)) {
let x_41 : vec4<f32> = c;
x_GLF_color = x_41;
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}