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// Copyright 2020 The Tint Authors.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string>
namespace tint {
namespace reader {
namespace spirv {
/// Records the properties of a sampler or texture based on how it's used
/// by image instructions inside function bodies.
/// For example:
/// If %X is the "Image" parameter of an OpImageWrite instruction then
/// - The memory object declaration underlying %X will gain
/// AddStorageWriteTexture usage
/// If %Y is the "Sampled Image" parameter of an OpImageSampleDrefExplicitLod
/// instruction, and %Y is composed from sampler %YSam and image %YIm, then:
/// - The memory object declaration underlying %YSam will gain
/// AddComparisonSampler usage
/// - The memory object declaration unederlying %YIm will gain
/// AddSampledTexture and AddDepthTexture usages
class Usage {
/// Constructor
/// Copy constructor
/// @param other the Usage to clone
Usage(const Usage& other);
/// Destructor
/// @returns true if this usage is internally consistent
bool IsValid() const;
/// @returns true if the usage fully determines a WebGPU binding type.
bool IsComplete() const;
/// @returns true if this usage is a sampler usage.
bool IsSampler() const { return is_sampler_; }
/// @returns true if this usage is a comparison sampler usage.
bool IsComparisonSampler() const { return is_comparison_sampler_; }
/// @returns true if this usage is a texture usage.
bool IsTexture() const { return is_texture_; }
/// @returns true if this usage is a sampled texture usage.
bool IsSampledTexture() const { return is_sampled_; }
/// @returns true if this usage is a multisampled texture usage.
bool IsMultisampledTexture() const { return is_multisampled_; }
/// @returns true if this usage is a dpeth texture usage.
bool IsDepthTexture() const { return is_depth_; }
/// @returns true if this usage is a read-only storage texture
bool IsStorageReadTexture() const { return is_storage_read_; }
/// @returns true if this usage is a write-only storage texture
bool IsStorageWriteTexture() const { return is_storage_write_; }
/// @returns true if this is a storage texture.
bool IsStorageTexture() const {
return is_storage_read_ || is_storage_write_;
/// Emits this usage to the given stream
/// @param out the output stream.
/// @returns the modified stream.
std::ostream& operator<<(std::ostream& out) const;
/// Equality operator
/// @param other the RHS of the equality test.
/// @returns true if `other` is identical to `*this`
bool operator==(const Usage& other) const;
/// Adds the usages from another usage object.
/// @param other the other usage
void Add(const Usage& other);
/// Records usage as a sampler.
void AddSampler();
/// Records usage as a comparison sampler.
void AddComparisonSampler();
/// Records usage as a texture of some kind.
void AddTexture();
/// Records usage as a read-only storage texture.
void AddStorageReadTexture();
/// Records usage as a write-only storage texture.
void AddStorageWriteTexture();
/// Records usage as a sampled texture.
void AddSampledTexture();
/// Records usage as a multisampled texture.
void AddMultisampledTexture();
/// Records usage as a depth texture.
void AddDepthTexture();
/// @returns this usage object as a string.
std::string to_str() const;
// Sampler properties.
bool is_sampler_ = false;
// A comparison sampler is always a sampler:
// |is_comparison_sampler_| implies |is_sampler_|
bool is_comparison_sampler_ = false;
// Texture properties.
// |is_texture_| is always implied by any of the others below.
bool is_texture_ = false;
bool is_sampled_ = false;
bool is_multisampled_ = false; // This implies it's sampled as well.
bool is_depth_ = false;
bool is_storage_read_ = false;
bool is_storage_write_ = false;
inline std::ostream& operator<<(std::ostream& out, const Usage& u) {
return u.operator<<(out);
} // namespace spirv
} // namespace reader
} // namespace tint