| #version 310 es |
| precision mediump float; |
| |
| const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f)); |
| |
| struct tint_symbol_1 { |
| uint VertexIndex; |
| }; |
| struct tint_symbol_2 { |
| vec4 value; |
| }; |
| |
| vec4 vtx_main_inner(uint VertexIndex) { |
| return vec4(pos[VertexIndex], 0.0f, 1.0f); |
| } |
| |
| struct tint_symbol_3 { |
| vec4 value; |
| }; |
| |
| tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) { |
| vec4 inner_result = vtx_main_inner(tint_symbol.VertexIndex); |
| tint_symbol_2 wrapper_result = tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| void main() { |
| tint_symbol_1 inputs; |
| inputs.VertexIndex = uint(gl_VertexID); |
| tint_symbol_2 outputs; |
| outputs = vtx_main(inputs); |
| gl_Position = outputs.value; |
| gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_symbol_1 { |
| uint VertexIndex; |
| }; |
| struct tint_symbol_2 { |
| vec4 value; |
| }; |
| struct tint_symbol_3 { |
| vec4 value; |
| }; |
| |
| vec4 frag_main_inner() { |
| return vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| |
| tint_symbol_3 frag_main() { |
| vec4 inner_result_1 = frag_main_inner(); |
| tint_symbol_3 wrapper_result_1 = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result_1.value = inner_result_1; |
| return wrapper_result_1; |
| } |
| layout(location = 0) out vec4 value; |
| void main() { |
| tint_symbol_3 outputs; |
| outputs = frag_main(); |
| value = outputs.value; |
| } |
| |
| |