blob: 76e7412e91ca188cb5097e57a6634b3374dfae21 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct VertexOutput {
float4 pos;
int loc0;
};
struct tint_symbol {
int loc0 [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
struct tint_symbol_1 {
int loc0 [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput foo(float x) {
VertexOutput const tint_symbol_2 = {.pos=float4(x, x, x, 1.0f), .loc0=42};
return tint_symbol_2;
}
VertexOutput vert_main1_inner() {
return foo(0.5f);
}
vertex tint_symbol vert_main1() {
VertexOutput const inner_result = vert_main1_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.loc0 = inner_result.loc0;
return wrapper_result;
}
VertexOutput vert_main2_inner() {
return foo(0.25f);
}
vertex tint_symbol_1 vert_main2() {
VertexOutput const inner_result_1 = vert_main2_inner();
tint_symbol_1 wrapper_result_1 = {};
wrapper_result_1.pos = inner_result_1.pos;
wrapper_result_1.loc0 = inner_result_1.loc0;
return wrapper_result_1;
}