| struct MyStruct { | 
 |   float f1; | 
 | }; | 
 |  | 
 | int ret_i32() { | 
 |   return 1; | 
 | } | 
 |  | 
 | uint ret_u32() { | 
 |   return 1u; | 
 | } | 
 |  | 
 | float ret_f32() { | 
 |   return 1.0f; | 
 | } | 
 |  | 
 | MyStruct ret_MyStruct() { | 
 |   const MyStruct tint_symbol_1 = (MyStruct)0; | 
 |   return tint_symbol_1; | 
 | } | 
 |  | 
 | typedef float ret_MyArray_ret[10]; | 
 | ret_MyArray_ret ret_MyArray() { | 
 |   const float tint_symbol_2[10] = (float[10])0; | 
 |   return tint_symbol_2; | 
 | } | 
 |  | 
 | void let_decls() { | 
 |   const int v1 = 1; | 
 |   const uint v2 = 1u; | 
 |   const float v3 = 1.0f; | 
 |   const int3 v4 = int3(1, 1, 1); | 
 |   const uint3 v5 = uint3(1u, 1u, 1u); | 
 |   const float3 v6 = float3(1.0f, 1.0f, 1.0f); | 
 |   const float3x3 v7 = float3x3(v6, v6, v6); | 
 |   const MyStruct v8 = {1.0f}; | 
 |   const float v9[10] = (float[10])0; | 
 |   const int v10 = ret_i32(); | 
 |   const uint v11 = ret_u32(); | 
 |   const float v12 = ret_f32(); | 
 |   const MyStruct v13 = ret_MyStruct(); | 
 |   const MyStruct v14 = ret_MyStruct(); | 
 |   const float v15[10] = ret_MyArray(); | 
 | } | 
 |  | 
 | struct tint_symbol { | 
 |   float4 value : SV_Target0; | 
 | }; | 
 |  | 
 | float4 main_inner() { | 
 |   return float4(0.0f, 0.0f, 0.0f, 0.0f); | 
 | } | 
 |  | 
 | tint_symbol main() { | 
 |   const float4 inner_result = main_inner(); | 
 |   tint_symbol wrapper_result = (tint_symbol)0; | 
 |   wrapper_result.value = inner_result; | 
 |   return wrapper_result; | 
 | } |