| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| // D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they | |
| // can be compiled twice: once export (shared library), once not exported (static library) | |
| #include "dawn/native/D3D12Backend.h" | |
| #include <memory> | |
| #include <utility> | |
| #include "dawn/common/Log.h" | |
| #include "dawn/common/Math.h" | |
| #include "dawn/native/d3d12/DeviceD3D12.h" | |
| #include "dawn/native/d3d12/ResidencyManagerD3D12.h" | |
| #include "dawn/native/d3d12/TextureD3D12.h" | |
| namespace dawn::native::d3d12 { | |
| Microsoft::WRL::ComPtr<ID3D12Device> GetD3D12Device(WGPUDevice device) { | |
| return ToBackend(FromAPI(device))->GetD3D12Device(); | |
| } | |
| uint64_t SetExternalMemoryReservation(WGPUDevice device, | |
| uint64_t requestedReservationSize, | |
| MemorySegment memorySegment) { | |
| Device* backendDevice = ToBackend(FromAPI(device)); | |
| auto deviceGuard = backendDevice->GetGuard(); | |
| return backendDevice->GetResidencyManager()->SetExternalMemoryReservation( | |
| memorySegment, requestedReservationSize); | |
| } | |
| } // namespace dawn::native::d3d12 |