| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d12/PlatformFunctionsD3D12.h" | |
| #include <array> | |
| #include <sstream> | |
| #include <string> | |
| #include <utility> | |
| #include "dawn/common/SystemUtils.h" | |
| namespace dawn::native::d3d12 { | |
| PlatformFunctions::PlatformFunctions() = default; | |
| PlatformFunctions::~PlatformFunctions() = default; | |
| MaybeError PlatformFunctions::LoadFunctions() { | |
| DAWN_TRY(Base::LoadFunctions()); | |
| const auto modulePath = GetModuleDirectory(); | |
| const std::string& pathToPrepend = modulePath.value_or(""); | |
| #if DAWN_USE_BUILT_DXC | |
| LoadDXCLibraries(pathToPrepend); | |
| #endif | |
| DAWN_TRY(LoadD3D12()); | |
| DAWN_TRY(LoadD3D11()); | |
| LoadPIXRuntime(pathToPrepend); | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadD3D12() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| d3d12CreateDevice = &D3D12CreateDevice; | |
| d3d12GetDebugInterface = &D3D12GetDebugInterface; | |
| d3d12SerializeRootSignature = &D3D12SerializeRootSignature; | |
| d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer; | |
| d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature; | |
| d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer; | |
| #else | |
| std::string error; | |
| if (!mD3D12Lib.OpenSystemLibrary(L"d3d12.dll", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) || | |
| !mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) || | |
| !mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer, | |
| "D3D12CreateRootSignatureDeserializer", &error) || | |
| !mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature, | |
| "D3D12SerializeVersionedRootSignature", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer, | |
| "D3D12CreateVersionedRootSignatureDeserializer", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| #endif | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadD3D11() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| d3d11on12CreateDevice = &D3D11On12CreateDevice; | |
| #else | |
| std::string error; | |
| if (!mD3D11Lib.OpenSystemLibrary(L"d3d11.dll", &error) || | |
| !mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| #endif | |
| return {}; | |
| } | |
| bool PlatformFunctions::IsPIXEventRuntimeLoaded() const { | |
| return mPIXEventRuntimeLib.Valid(); | |
| } | |
| void PlatformFunctions::LoadPIXRuntime(const std::string& pathToPrepend) { | |
| // TODO(dawn:766): | |
| // In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib | |
| // So maybe we should put WinPixEventRuntime as a third party package | |
| // Currently PIX is not going to be loaded in UWP since the following | |
| // mPIXEventRuntimeLib.Open will fail. | |
| if (!mPIXEventRuntimeLib.Open(pathToPrepend + "WinPixEventRuntime.dll") || | |
| !mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") || | |
| !mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") || | |
| !mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) { | |
| mPIXEventRuntimeLib.Close(); | |
| } | |
| } | |
| void PlatformFunctions::LoadDXCLibraries(const std::string& pathToPrepend) { | |
| // TODO(dawn:766) | |
| // Statically linked with dxcompiler.lib in UWP | |
| // currently linked with dxcompiler.lib making CoreApp unable to activate | |
| // LoadDXIL and LoadDXCompiler will fail in UWP, but LoadFunctions() can still be | |
| // successfully executed. | |
| DynamicLib dxilLib; | |
| // DXIL must be loaded before DXC, otherwise shader signing is unavailable | |
| if (!dxilLib.Open(pathToPrepend + "dxil.dll")) { | |
| return; | |
| } | |
| DynamicLib dxCompilerLib; | |
| if (!dxCompilerLib.Open(pathToPrepend + "dxcompiler.dll") || | |
| !dxCompilerLib.GetProc(&dxcCreateInstance, "DxcCreateInstance", nullptr)) { | |
| return; | |
| } | |
| mDXCompilerLib = std::move(dxCompilerLib); | |
| mDXILLib = std::move(dxilLib); | |
| } | |
| } // namespace dawn::native::d3d12 |