| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_VULKAN_FRAMEBUFFERCACHE_H_ | |
| #define SRC_DAWN_NATIVE_VULKAN_FRAMEBUFFERCACHE_H_ | |
| #include <array> | |
| #include <list> | |
| #include <mutex> | |
| #include <utility> | |
| #include "absl/container/flat_hash_map.h" | |
| #include "dawn/common/Constants.h" | |
| #include "dawn/common/LRUCache.h" | |
| #include "dawn/common/WeakRef.h" | |
| #include "dawn/common/vulkan_platform.h" | |
| #include "dawn/native/Error.h" | |
| #include "dawn/native/dawn_platform.h" | |
| #include "partition_alloc/pointers/raw_ptr.h" | |
| namespace dawn::native::vulkan { | |
| class Device; | |
| class TextureView; | |
| struct FramebufferCacheTextureView { | |
| // Uses a weak ref in the cache key as we need to make sure the pointer values are not reused | |
| // if the texture view is no longer used and new views created. | |
| WeakRef<TextureView> weakRef; | |
| uint32_t depthSlice; | |
| }; | |
| // A key to query the FramebufferCache | |
| struct FramebufferCacheQuery { | |
| // Use these helpers to build the query, they make sure all relevant data is initialized and | |
| // masks set. | |
| void SetRenderPass(uint64_t passId, uint32_t passWidth, uint32_t passHeight); | |
| MaybeError AddAttachment(TextureView* attachment, | |
| VkClearValue clearValue = {}, | |
| uint32_t depthSlice = 0); | |
| // A unique ID for the render pass is used for cache lookup rather than the VkRenderPass | |
| // because Vulkan handles may be reused, making them unreliable as cache keys. | |
| uint64_t renderPassId; | |
| uint32_t width; | |
| uint32_t height; | |
| std::array<FramebufferCacheTextureView, kMaxColorAttachments * 2 + 1> textureViews; | |
| // Attachments and clearValues are not used as part of the query hash, but are stored here | |
| // anyway because it's natural to build them up at the same time as the query criteria. | |
| std::array<VkImageView, kMaxColorAttachments * 2 + 1> attachments; | |
| std::array<VkClearValue, kMaxColorAttachments + 1> clearValues; | |
| uint32_t attachmentCount = 0; | |
| }; | |
| // Implements the functors necessary for to use RenderPassCacheQueries as absl::flat_hash_map keys. | |
| struct FramebufferCacheFuncs { | |
| size_t operator()(const FramebufferCacheQuery& query) const; | |
| bool operator()(const FramebufferCacheQuery& a, const FramebufferCacheQuery& b) const; | |
| }; | |
| // A LRU Cache of VkFramebuffers so that we reduce the need to re-create framebuffers for every | |
| // render pass. We always arrange the order of attachments in "color-depthstencil-resolve" order | |
| // when creating render pass and framebuffer so that we can always make sure the order of | |
| // attachments in the rendering pipeline matches the one of the framebuffer. | |
| // All the operations on FramebufferCache are guaranteed to be thread-safe. | |
| class FramebufferCache final | |
| : public LRUCache<FramebufferCacheQuery, VkFramebuffer, ErrorData, FramebufferCacheFuncs> { | |
| using Base = LRUCache<FramebufferCacheQuery, VkFramebuffer, ErrorData, FramebufferCacheFuncs>; | |
| public: | |
| static const size_t kDefaultCapacity = 32; | |
| explicit FramebufferCache(Device* device, size_t capacity = kDefaultCapacity); | |
| ~FramebufferCache() override; | |
| void EvictedFromCache(const VkFramebuffer& value) override; | |
| private: | |
| // We use a raw pointer to the device here because the cache is always owned by the device | |
| // and hence should always be valid. | |
| raw_ptr<Device> mDevice; | |
| }; | |
| } // namespace dawn::native::vulkan | |
| #endif // SRC_DAWN_NATIVE_VULKAN_FRAMEBUFFERCACHE_H_ |