| // | |
| // fragment_main | |
| // | |
| RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
| void textureStore_799f08() { | |
| arg_0[int3((int(1)).xx, int(1))] = (1.0f).xxxx; | |
| } | |
| void fragment_main() { | |
| textureStore_799f08(); | |
| } | |
| // | |
| // compute_main | |
| // | |
| RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
| void textureStore_799f08() { | |
| arg_0[int3((int(1)).xx, int(1))] = (1.0f).xxxx; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_799f08(); | |
| } | |