| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %v1:ptr<function, vec2<f32>, read_write> = var |
| %v2:ptr<function, vec2<f32>, read_write> = var |
| store %v1, vec2<f32>(1.0f, -1.0f) |
| %5:vec2<f32> = load %v1 |
| %x_22:vec2<f32> = let %5 |
| %7:vec2<f32> = sinh %x_22 |
| %8:vec2<f32> = step vec2<f32>(0.40000000596046447754f), %7 |
| store %v2, %8 |
| %9:f32 = load_vector_element %v2, 0u |
| %x_27:f32 = let %9 |
| %11:f32 = load_vector_element %v2, 1u |
| %x_29:f32 = let %11 |
| %13:f32 = load_vector_element %v2, 1u |
| %x_31:f32 = let %13 |
| %15:f32 = load_vector_element %v2, 0u |
| %x_33:f32 = let %15 |
| %17:vec4<f32> = construct %x_27, %x_29, %x_31, %x_33 |
| store %x_GLF_color, %17 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B3: { |
| %19:void = call %main_1 |
| %20:vec4<f32> = load %x_GLF_color |
| %21:main_out = construct %20 |
| ret %21 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |