blob: a85a0620b85b8b5a71a43e1eeb0146bda1645382 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v1:ptr<function, vec2<f32>, read_write> = var
%v2:ptr<function, vec2<f32>, read_write> = var
store %v1, vec2<f32>(1.0f, -1.0f)
%5:vec2<f32> = load %v1
%x_22:vec2<f32> = let %5
%7:vec2<f32> = sinh %x_22
%8:vec2<f32> = step vec2<f32>(0.40000000596046447754f), %7
store %v2, %8
%9:f32 = load_vector_element %v2, 0u
%x_27:f32 = let %9
%11:f32 = load_vector_element %v2, 1u
%x_29:f32 = let %11
%13:f32 = load_vector_element %v2, 1u
%x_31:f32 = let %13
%15:f32 = load_vector_element %v2, 0u
%x_33:f32 = let %15
%17:vec4<f32> = construct %x_27, %x_29, %x_31, %x_33
store %x_GLF_color, %17
ret
}
}
%tint_symbol = @fragment func():main_out {
$B3: {
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************