blob: 3fed934452a252190cac819138d9d034a3d4ab78 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void distance_f9c9ee() {
float res = 0.0f;
}
float4 vertex_main_inner() {
distance_f9c9ee();
return float4(0.0f);
}
fragment void fragment_main() {
distance_f9c9ee();
}
kernel void compute_main() {
distance_f9c9ee();
}
vertex vertex_main_outputs vertex_main() {
return vertex_main_outputs{.tint_symbol=vertex_main_inner()};
}