commit | 02cf91129de9237ec0dd58430b3fb6c2b971b5b0 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed May 29 14:43:19 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 29 14:43:19 2024 +0000 |
tree | 51d48bc7158d7cfe791297497f1308f9fa8719a5 | |
parent | c509bb3757c02beecfd6d74ef7aae9ee94b1e3ed [diff] |
[msl] Implement ShaderIO transform Tweak the base ShaderIO::BackendState() transform class to better support non-SPIR-V flows. Fix builtin attribute emission in the MSL printer. Regenerate E2E tests. Bug: 42251016 Change-Id: I203cd9060c3f81c6baea42fbd1c3c22684949396 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/189884 Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.