blob: 04942ce985387a30c37a5614829a12b1343aed98 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void max_c023dd() {
float res = 1.0f;
}
float4 vertex_main_inner() {
max_c023dd();
return float4(0.0f);
}
fragment void fragment_main() {
max_c023dd();
}
kernel void compute_main() {
max_c023dd();
}
vertex vertex_main_outputs vertex_main() {
return vertex_main_outputs{.tint_symbol=vertex_main_inner()};
}