blob: f82b1478d9c94ee0cb131070da03dc97a5e163ac [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void normalize_4eaf61() {
float4 res = float4(0.5f);
}
float4 vertex_main_inner() {
normalize_4eaf61();
return float4(0.0f);
}
fragment void fragment_main() {
normalize_4eaf61();
}
kernel void compute_main() {
normalize_4eaf61();
}
vertex vertex_main_outputs vertex_main() {
return vertex_main_outputs{.tint_symbol=vertex_main_inner()};
}