blob: edbe50780ec482a035db847cc0f89ada18bbaffa [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void round_a1673d() {
float3 res = float3(4.0f);
}
float4 vertex_main_inner() {
round_a1673d();
return float4(0.0f);
}
fragment void fragment_main() {
round_a1673d();
}
kernel void compute_main() {
round_a1673d();
}
vertex vertex_main_outputs vertex_main() {
return vertex_main_outputs{.tint_symbol=vertex_main_inner()};
}