| #include <metal_stdlib> |
| using namespace metal; |
| struct modf_result_vec4_f32 { |
| float4 fract; |
| float4 whole; |
| }; |
| struct vertex_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| void modf_f3d1f9() { |
| modf_result_vec4_f32 res = modf_result_vec4_f32{.fract=float4(-0.5f), .whole=float4(-1.0f)}; |
| } |
| float4 vertex_main_inner() { |
| modf_f3d1f9(); |
| return float4(0.0f); |
| } |
| fragment void fragment_main() { |
| modf_f3d1f9(); |
| } |
| kernel void compute_main() { |
| modf_f3d1f9(); |
| } |
| vertex vertex_main_outputs vertex_main() { |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner()}; |
| } |