blob: 303e715d8ad61aa3061a6d958ac68f40220aa5ce [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void max_4bbff2() {
float4 res = float4(1.0f);
}
float4 vertex_main_inner() {
max_4bbff2();
return float4(0.0f);
}
fragment void fragment_main() {
max_4bbff2();
}
kernel void compute_main() {
max_4bbff2();
}
vertex vertex_main_outputs vertex_main() {
return vertex_main_outputs{.tint_symbol=vertex_main_inner()};
}