blob: 0cf8bb44a8168e9bbd1ce93fac0d764d105f3cac [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void select_9b478d() {
bool arg_2 = true;
int res = select(1, 1, arg_2);
}
float4 vertex_main_inner() {
select_9b478d();
return float4(0.0f);
}
fragment void fragment_main() {
select_9b478d();
}
kernel void compute_main() {
select_9b478d();
}
vertex vertex_main_outputs vertex_main() {
return vertex_main_outputs{.tint_symbol=vertex_main_inner()};
}