blob: 28f21b5b7486335a01c4212ce5320d7107f4f68d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void saturate_d55822() {
float3 res = float3(1.0f);
}
float4 vertex_main_inner() {
saturate_d55822();
return float4(0.0f);
}
fragment void fragment_main() {
saturate_d55822();
}
kernel void compute_main() {
saturate_d55822();
}
vertex vertex_main_outputs vertex_main() {
return vertex_main_outputs{.tint_symbol=vertex_main_inner()};
}