| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %prevent_dce:ptr<storage, mat3x3<f16>, read_write> = var @binding_point(2, 0) |
| } |
| |
| %transpose_06794e = func():void { |
| $B2: { |
| %arg_0:ptr<function, mat3x3<f16>, read_write> = var, mat3x3<f16>(vec3<f16>(1.0h)) |
| %4:mat3x3<f16> = load %arg_0 |
| %5:mat3x3<f16> = transpose %4 |
| %res:ptr<function, mat3x3<f16>, read_write> = var, %5 |
| %7:mat3x3<f16> = load %res |
| %8:void = call %tint_store_and_preserve_padding, %prevent_dce, %7 |
| ret |
| } |
| } |
| %vertex_main = @vertex func():vec4<f32> [@position] { |
| $B3: { |
| %11:void = call %transpose_06794e |
| ret vec4<f32>(0.0f) |
| } |
| } |
| %fragment_main = @fragment func():void { |
| $B4: { |
| %13:void = call %transpose_06794e |
| ret |
| } |
| } |
| %compute_main = @compute @workgroup_size(1, 1, 1) func():void { |
| $B5: { |
| %15:void = call %transpose_06794e |
| ret |
| } |
| } |
| %tint_store_and_preserve_padding = func(%target:ptr<storage, mat3x3<f16>, read_write>, %value_param:mat3x3<f16>):void { |
| $B6: { |
| %18:ptr<storage, vec3<f16>, read_write> = access %target, 0u |
| %19:vec3<f16> = access %value_param, 0u |
| store %18, %19 |
| %20:ptr<storage, vec3<f16>, read_write> = access %target, 1u |
| %21:vec3<f16> = access %value_param, 1u |
| store %20, %21 |
| %22:ptr<storage, vec3<f16>, read_write> = access %target, 2u |
| %23:vec3<f16> = access %value_param, 2u |
| store %22, %23 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |