| SKIP: FAILED |
| |
| |
| @group(1) @binding(0) var arg_0 : texture_external; |
| |
| fn textureLoad2d(tint_symbol : texture_external, coords : vec2<i32>) -> vec4<f32> { |
| return textureLoad(tint_symbol, coords); |
| } |
| |
| fn doTextureLoad() { |
| var res : vec4<f32> = textureLoad2d(arg_0, vec2<i32>()); |
| } |
| |
| @vertex |
| fn vertex_main() -> @builtin(position) vec4<f32> { |
| doTextureLoad(); |
| return vec4<f32>(); |
| } |
| |
| @fragment |
| fn fragment_main() { |
| doTextureLoad(); |
| } |
| |
| @compute @workgroup_size(1) |
| fn compute_main() { |
| doTextureLoad(); |
| } |
| |
| Failed to generate: error: ExternalTextureOptions missing binding entry for [group: 1, binding: 0] |