dawn::wire::client Use Refcounted for ObjectBase.

In future CLs this will let objects references each other, without
breaking the semantic that Instance/Device are destroyed/lost
immediately when their external refcount reaches 0.

This changes the lifetime semantics in the Dawn wire client to have each
object manage its own allocation lifetime through refcounting.
Previously the dawn::wire::client::Client managed their lifetime inside
the ObjectStores by getting a signal from the object when it reached a
refcount of 0.

This CL also changes Instance and Device to use
RefCountedWithExternalCount so that they can get a signal to unregister
themselves from the wire when the external refcount gets to 0.

Future cleanups will come in follow-up CLs:
 - Removing the logic to destroy Device first on Client disconnects.
   as it is no longer needed to preserve semantics.
 - Replacing the Device::mIsAlive weak_ptr with refs to the device.
 - Removing the LinkedList used to keep the list of all ObjectBase.
 - <your suggestion here?>

Bug: 344963953
Change-Id: I277ceef4ef30291d16c75df543eeae1d6552aff1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/197235
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
13 files changed
tree: 82c5a6460f7a4d34c1729ebe82a531f69693289b
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.