Dawn/Tint: Polyfill reflect vec2<f32> for D3D12 FXC on Intel This CL add a toggle-controlled Tint polyfill for reflect on vec2<f32>, and enable this toggle by default on D3D12 Intel device when using FXC. This CL works around issue tint:1798. Bug: tint:1798 Change-Id: If2f4de836eaf5e7374bc2c1ae3fbe06b91a5bbd5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121160 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.