Merge BindGroupLayout and ShaderModule BindingInfos
This moves BindGroupLayoutBase::BindingInfo into the dawn_native
namespace and changes ShaderModule::BindingInfo to extend it with
SPIR-V ids.
Bug: dawn:354
Change-Id: I6a2187e94c0200bee729cf8290f74e4f8c648334
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17920
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/BUILD.gn b/BUILD.gn
index ab51de4..ee3e71e 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -175,6 +175,7 @@
"src/dawn_native/BindGroupLayout.cpp",
"src/dawn_native/BindGroupLayout.h",
"src/dawn_native/BindGroupTracker.h",
+ "src/dawn_native/BindingInfo.h",
"src/dawn_native/BuddyAllocator.cpp",
"src/dawn_native/BuddyAllocator.h",
"src/dawn_native/BuddyMemoryAllocator.cpp",
diff --git a/src/dawn_native/BindGroup.cpp b/src/dawn_native/BindGroup.cpp
index c21ae23..74db217 100644
--- a/src/dawn_native/BindGroup.cpp
+++ b/src/dawn_native/BindGroup.cpp
@@ -64,7 +64,7 @@
MaybeError ValidateTextureBinding(const DeviceBase* device,
const BindGroupBinding& binding,
wgpu::TextureUsage requiredUsage,
- const BindGroupLayoutBase::BindingInfo& bindingInfo) {
+ const BindingInfo& bindingInfo) {
if (binding.textureView == nullptr || binding.sampler != nullptr ||
binding.buffer != nullptr) {
return DAWN_VALIDATION_ERROR("expected texture binding");
@@ -146,8 +146,7 @@
}
bindingsSet.set(bindingIndex);
- const BindGroupLayoutBase::BindingInfo& bindingInfo =
- descriptor->layout->GetBindingInfo(bindingIndex);
+ const BindingInfo& bindingInfo = descriptor->layout->GetBindingInfo(bindingIndex);
// Perform binding-type specific validation.
switch (bindingInfo.type) {
diff --git a/src/dawn_native/BindGroupAndStorageBarrierTracker.h b/src/dawn_native/BindGroupAndStorageBarrierTracker.h
index 34bbe2e..3b0849f 100644
--- a/src/dawn_native/BindGroupAndStorageBarrierTracker.h
+++ b/src/dawn_native/BindGroupAndStorageBarrierTracker.h
@@ -41,8 +41,7 @@
for (BindingIndex bindingIndex = 0; bindingIndex < layout->GetBindingCount();
++bindingIndex) {
- const BindGroupLayoutBase::BindingInfo& bindingInfo =
- layout->GetBindingInfo(bindingIndex);
+ const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex);
if ((bindingInfo.visibility & wgpu::ShaderStage::Compute) == 0) {
continue;
diff --git a/src/dawn_native/BindGroupLayout.cpp b/src/dawn_native/BindGroupLayout.cpp
index f6cc49b..cf11439 100644
--- a/src/dawn_native/BindGroupLayout.cpp
+++ b/src/dawn_native/BindGroupLayout.cpp
@@ -171,14 +171,13 @@
namespace {
- void HashCombineBindingInfo(size_t* hash, const BindGroupLayoutBase::BindingInfo& info) {
+ void HashCombineBindingInfo(size_t* hash, const BindingInfo& info) {
HashCombine(hash, info.hasDynamicOffset, info.multisampled, info.visibility, info.type,
info.textureComponentType, info.textureDimension,
info.storageTextureFormat);
}
- bool operator!=(const BindGroupLayoutBase::BindingInfo& a,
- const BindGroupLayoutBase::BindingInfo& b) {
+ bool operator!=(const BindingInfo& a, const BindingInfo& b) {
return a.hasDynamicOffset != b.hasDynamicOffset || //
a.multisampled != b.multisampled || //
a.visibility != b.visibility || //
@@ -219,8 +218,7 @@
// This is a utility function to help ASSERT that the BGL-binding comparator places buffers
// first.
- bool CheckBufferBindingsFirst(const BindGroupLayoutBase::BindingInfo* bindings,
- BindingIndex count) {
+ bool CheckBufferBindingsFirst(const BindingInfo* bindings, BindingIndex count) {
ASSERT(count <= kMaxBindingsPerGroup);
BindingIndex lastBufferIndex = 0;
@@ -266,7 +264,8 @@
const BindGroupLayoutBinding& binding = sortedBindings[i];
mBindingInfo[i].type = binding.type;
mBindingInfo[i].visibility = binding.visibility;
- mBindingInfo[i].textureComponentType = binding.textureComponentType;
+ mBindingInfo[i].textureComponentType =
+ Format::TextureComponentTypeToFormatType(binding.textureComponentType);
mBindingInfo[i].storageTextureFormat = binding.storageTextureFormat;
switch (binding.type) {
diff --git a/src/dawn_native/BindGroupLayout.h b/src/dawn_native/BindGroupLayout.h
index abe50f4..21a7912 100644
--- a/src/dawn_native/BindGroupLayout.h
+++ b/src/dawn_native/BindGroupLayout.h
@@ -18,10 +18,10 @@
#include "common/Constants.h"
#include "common/Math.h"
#include "common/SlabAllocator.h"
+#include "dawn_native/BindingInfo.h"
#include "dawn_native/CachedObject.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
-#include "dawn_native/IntegerTypes.h"
#include "dawn_native/dawn_platform.h"
@@ -51,15 +51,6 @@
~BindGroupLayoutBase() override;
static BindGroupLayoutBase* MakeError(DeviceBase* device);
- struct BindingInfo {
- wgpu::ShaderStage visibility;
- wgpu::BindingType type;
- wgpu::TextureComponentType textureComponentType;
- wgpu::TextureViewDimension textureDimension;
- wgpu::TextureFormat storageTextureFormat;
- bool hasDynamicOffset;
- bool multisampled;
- };
// A map from the BindingNumber to its packed BindingIndex.
using BindingMap = std::map<BindingNumber, BindingIndex>;
diff --git a/src/dawn_native/IntegerTypes.h b/src/dawn_native/BindingInfo.h
similarity index 63%
rename from src/dawn_native/IntegerTypes.h
rename to src/dawn_native/BindingInfo.h
index 0455935..51f37b9 100644
--- a/src/dawn_native/IntegerTypes.h
+++ b/src/dawn_native/BindingInfo.h
@@ -12,8 +12,11 @@
// See the License for the specific language governing permissions and
// limitations under the License.
-#ifndef DAWNNATIVE_INTEGERTYPES_H_
-#define DAWNNATIVE_INTEGERTYPES_H_
+#ifndef DAWNNATIVE_BINDINGINFO_H_
+#define DAWNNATIVE_BINDINGINFO_H_
+
+#include "dawn_native/Format.h"
+#include "dawn_native/dawn_platform.h"
#include <cstdint>
@@ -28,6 +31,16 @@
// Binding numbers get mapped to a packed range of indices
using BindingIndex = uint32_t;
+ struct BindingInfo {
+ wgpu::ShaderStage visibility;
+ wgpu::BindingType type;
+ Format::Type textureComponentType = Format::Type::Float;
+ wgpu::TextureViewDimension textureDimension = wgpu::TextureViewDimension::Undefined;
+ wgpu::TextureFormat storageTextureFormat = wgpu::TextureFormat::Undefined;
+ bool hasDynamicOffset = false;
+ bool multisampled = false;
+ };
+
} // namespace dawn_native
-#endif // DAWNNATIVE_INTEGERTYPES_H_
+#endif // DAWNNATIVE_BINDINGINFO_H_
diff --git a/src/dawn_native/CMakeLists.txt b/src/dawn_native/CMakeLists.txt
index 117a631..0e9bbf6 100644
--- a/src/dawn_native/CMakeLists.txt
+++ b/src/dawn_native/CMakeLists.txt
@@ -35,6 +35,7 @@
"BindGroupLayout.cpp"
"BindGroupLayout.h"
"BindGroupTracker.h"
+ "BindingInfo.h"
"BuddyAllocator.cpp"
"BuddyAllocator.h"
"BuddyMemoryAllocator.cpp"
diff --git a/src/dawn_native/Format.cpp b/src/dawn_native/Format.cpp
index d4c0e16..0bd879b 100644
--- a/src/dawn_native/Format.cpp
+++ b/src/dawn_native/Format.cpp
@@ -73,13 +73,13 @@
return aspect != Color;
}
- bool Format::HasComponentType(wgpu::TextureComponentType componentType) const {
+ bool Format::HasComponentType(Type componentType) const {
// Depth stencil textures need to be special cased but we don't support sampling them yet.
if (aspect != Color) {
return false;
}
- return TextureComponentTypeToFormatType(componentType) == type;
+ return componentType == type;
}
size_t Format::GetIndex() const {
diff --git a/src/dawn_native/Format.h b/src/dawn_native/Format.h
index 3d2c48a..82b40d8 100644
--- a/src/dawn_native/Format.h
+++ b/src/dawn_native/Format.h
@@ -65,7 +65,7 @@
bool HasDepth() const;
bool HasStencil() const;
bool HasDepthOrStencil() const;
- bool HasComponentType(wgpu::TextureComponentType componentType) const;
+ bool HasComponentType(Type componentType) const;
// The index of the format in the list of all known formats: a unique number for each format
// in [0, kKnownFormatCount)
diff --git a/src/dawn_native/PipelineLayout.cpp b/src/dawn_native/PipelineLayout.cpp
index a7c74a7..46a132b 100644
--- a/src/dawn_native/PipelineLayout.cpp
+++ b/src/dawn_native/PipelineLayout.cpp
@@ -144,7 +144,7 @@
for (uint32_t group = 0; group < info.size(); ++group) {
for (const auto& it : info[group]) {
BindingNumber bindingNumber = it.first;
- const ShaderModuleBase::BindingInfo& bindingInfo = it.second;
+ const ShaderModuleBase::ShaderBindingInfo& bindingInfo = it.second;
if (bindingInfo.multisampled) {
return DAWN_VALIDATION_ERROR("Multisampled textures not supported (yet)");
diff --git a/src/dawn_native/ProgrammablePassEncoder.cpp b/src/dawn_native/ProgrammablePassEncoder.cpp
index cc17a72..02075e2 100644
--- a/src/dawn_native/ProgrammablePassEncoder.cpp
+++ b/src/dawn_native/ProgrammablePassEncoder.cpp
@@ -132,7 +132,7 @@
}
for (BindingIndex i = 0; i < dynamicOffsetCount; ++i) {
- const BindGroupLayoutBase::BindingInfo& bindingInfo = layout->GetBindingInfo(i);
+ const BindingInfo& bindingInfo = layout->GetBindingInfo(i);
// BGL creation sorts bindings such that the dynamic buffer bindings are first.
// ASSERT that this true.
diff --git a/src/dawn_native/ShaderModule.cpp b/src/dawn_native/ShaderModule.cpp
index 39324b8..b688f12 100644
--- a/src/dawn_native/ShaderModule.cpp
+++ b/src/dawn_native/ShaderModule.cpp
@@ -379,12 +379,12 @@
}
const auto& it = mBindingInfo[binding.set].emplace(BindingNumber(binding.binding),
- BindingInfo{});
+ ShaderBindingInfo{});
if (!it.second) {
return DAWN_VALIDATION_ERROR("Shader has duplicate bindings");
}
- BindingInfo* info = &it.first->second;
+ ShaderBindingInfo* info = &it.first->second;
info->id = binding.id;
info->base_type_id = binding.base_type_id;
info->type = ToWGPUBindingType(binding.binding_type);
@@ -558,14 +558,15 @@
return DAWN_VALIDATION_ERROR("Bind group index over limits in the SPIRV");
}
- const auto& it = mBindingInfo[set].emplace(bindingNumber, BindingInfo{});
+ const auto& it = mBindingInfo[set].emplace(bindingNumber, ShaderBindingInfo{});
if (!it.second) {
return DAWN_VALIDATION_ERROR("Shader has duplicate bindings");
}
- BindingInfo* info = &it.first->second;
+ ShaderBindingInfo* info = &it.first->second;
info->id = resource.id;
info->base_type_id = resource.base_type_id;
+
switch (bindingType) {
case wgpu::BindingType::SampledTexture: {
spirv_cross::SPIRType::ImageType imageType =
@@ -747,7 +748,7 @@
// corresponding binding in the BindGroupLayout, if it exists.
for (const auto& it : mBindingInfo[group]) {
BindingNumber bindingNumber = it.first;
- const auto& moduleInfo = it.second;
+ const ShaderBindingInfo& moduleInfo = it.second;
const auto& bindingIt = bindingMap.find(bindingNumber);
if (bindingIt == bindingMap.end()) {
@@ -755,17 +756,15 @@
}
BindingIndex bindingIndex(bindingIt->second);
- const BindGroupLayoutBase::BindingInfo& bindingInfo =
- layout->GetBindingInfo(bindingIndex);
- const auto& layoutBindingType = bindingInfo.type;
+ const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex);
- if (layoutBindingType != moduleInfo.type) {
+ if (bindingInfo.type != moduleInfo.type) {
// Binding mismatch between shader and bind group is invalid. For example, a
// writable binding in the shader with a readonly storage buffer in the bind group
// layout is invalid. However, a readonly binding in the shader with a writable
// storage buffer in the bind group layout is valid.
bool validBindingConversion =
- layoutBindingType == wgpu::BindingType::StorageBuffer &&
+ bindingInfo.type == wgpu::BindingType::StorageBuffer &&
moduleInfo.type == wgpu::BindingType::ReadonlyStorageBuffer;
if (!validBindingConversion) {
return false;
@@ -776,11 +775,9 @@
return false;
}
- switch (layoutBindingType) {
+ switch (bindingInfo.type) {
case wgpu::BindingType::SampledTexture: {
- Format::Type layoutTextureComponentType =
- Format::TextureComponentTypeToFormatType(bindingInfo.textureComponentType);
- if (layoutTextureComponentType != moduleInfo.textureComponentType) {
+ if (bindingInfo.textureComponentType != moduleInfo.textureComponentType) {
return false;
}
diff --git a/src/dawn_native/ShaderModule.h b/src/dawn_native/ShaderModule.h
index 1797155..0653bbf 100644
--- a/src/dawn_native/ShaderModule.h
+++ b/src/dawn_native/ShaderModule.h
@@ -16,11 +16,11 @@
#define DAWNNATIVE_SHADERMODULE_H_
#include "common/Constants.h"
+#include "dawn_native/BindingInfo.h"
#include "dawn_native/CachedObject.h"
#include "dawn_native/Error.h"
#include "dawn_native/Format.h"
#include "dawn_native/Forward.h"
-#include "dawn_native/IntegerTypes.h"
#include "dawn_native/PerStage.h"
#include "dawn_native/dawn_platform.h"
@@ -50,18 +50,19 @@
MaybeError ExtractSpirvInfo(const spirv_cross::Compiler& compiler);
- struct BindingInfo {
+ struct ShaderBindingInfo : BindingInfo {
// The SPIRV ID of the resource.
uint32_t id;
uint32_t base_type_id;
- wgpu::BindingType type;
- // Match the defaults in BindGroupLayoutDescriptor
- wgpu::TextureViewDimension textureDimension = wgpu::TextureViewDimension::Undefined;
- Format::Type textureComponentType = Format::Type::Float;
- bool multisampled = false;
- wgpu::TextureFormat storageTextureFormat = wgpu::TextureFormat::Undefined;
+
+ private:
+ // Disallow access to unused members.
+ using BindingInfo::hasDynamicOffset;
+ using BindingInfo::visibility;
};
- using ModuleBindingInfo = std::array<std::map<BindingNumber, BindingInfo>, kMaxBindGroups>;
+
+ using ModuleBindingInfo =
+ std::array<std::map<BindingNumber, ShaderBindingInfo>, kMaxBindGroups>;
const ModuleBindingInfo& GetBindingInfo() const;
const std::bitset<kMaxVertexAttributes>& GetUsedVertexAttributes() const;
diff --git a/src/dawn_native/d3d12/BindGroupD3D12.cpp b/src/dawn_native/d3d12/BindGroupD3D12.cpp
index 92a1445..1bbe058 100644
--- a/src/dawn_native/d3d12/BindGroupD3D12.cpp
+++ b/src/dawn_native/d3d12/BindGroupD3D12.cpp
@@ -86,7 +86,7 @@
ID3D12Device* d3d12Device = device->GetD3D12Device().Get();
for (BindingIndex bindingIndex = 0; bindingIndex < bgl->GetBindingCount(); ++bindingIndex) {
- const BindGroupLayoutBase::BindingInfo& bindingInfo = bgl->GetBindingInfo(bindingIndex);
+ const BindingInfo& bindingInfo = bgl->GetBindingInfo(bindingIndex);
// It's not necessary to create descriptors in descriptor heap for dynamic
// resources. So skip allocating descriptors in descriptor heaps for dynamic
diff --git a/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp b/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
index 7d07611..0def96c 100644
--- a/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
+++ b/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
@@ -47,7 +47,7 @@
mBindGroupAllocator(MakeFrontendBindGroupAllocator<BindGroup>(4096)) {
for (BindingIndex bindingIndex = GetDynamicBufferCount(); bindingIndex < GetBindingCount();
++bindingIndex) {
- const BindGroupLayoutBase::BindingInfo& bindingInfo = GetBindingInfo(bindingIndex);
+ const BindingInfo& bindingInfo = GetBindingInfo(bindingIndex);
// For dynamic resources, Dawn uses root descriptor in D3D12 backend.
// So there is no need to allocate the descriptor from descriptor heap.
@@ -101,7 +101,7 @@
descriptorOffsets[Sampler] = 0;
for (BindingIndex bindingIndex = 0; bindingIndex < GetBindingCount(); ++bindingIndex) {
- const BindGroupLayoutBase::BindingInfo& bindingInfo = GetBindingInfo(bindingIndex);
+ const BindingInfo& bindingInfo = GetBindingInfo(bindingIndex);
if (bindingInfo.hasDynamicOffset) {
// Dawn is using values in mBindingOffsets to decide register number in HLSL.
diff --git a/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp b/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
index 14e71f5..868e083 100644
--- a/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
+++ b/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
@@ -133,7 +133,7 @@
for (BindingIndex dynamicBindingIndex = 0;
dynamicBindingIndex < bindGroupLayout->GetDynamicBufferCount();
++dynamicBindingIndex) {
- const BindGroupLayoutBase::BindingInfo& bindingInfo =
+ const BindingInfo& bindingInfo =
bindGroupLayout->GetBindingInfo(dynamicBindingIndex);
D3D12_ROOT_PARAMETER* rootParameter = &rootParameters[parameterIndex];
diff --git a/src/dawn_native/d3d12/PipelineLayoutD3D12.h b/src/dawn_native/d3d12/PipelineLayoutD3D12.h
index bbe3659..5b71137 100644
--- a/src/dawn_native/d3d12/PipelineLayoutD3D12.h
+++ b/src/dawn_native/d3d12/PipelineLayoutD3D12.h
@@ -15,7 +15,7 @@
#ifndef DAWNNATIVE_D3D12_PIPELINELAYOUTD3D12_H_
#define DAWNNATIVE_D3D12_PIPELINELAYOUTD3D12_H_
-#include "dawn_native/IntegerTypes.h"
+#include "dawn_native/BindingInfo.h"
#include "dawn_native/PipelineLayout.h"
#include "dawn_native/d3d12/d3d12_platform.h"
diff --git a/src/dawn_native/d3d12/ShaderModuleD3D12.cpp b/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
index 758af39..14c4f5d 100644
--- a/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
+++ b/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
@@ -97,7 +97,7 @@
const auto& bindingOffsets = bgl->GetBindingOffsets();
const auto& groupBindingInfo = moduleBindingInfo[group];
for (const auto& it : groupBindingInfo) {
- const BindingInfo& bindingInfo = it.second;
+ const ShaderBindingInfo& bindingInfo = it.second;
BindingNumber bindingNumber = it.first;
BindingIndex bindingIndex = bgl->GetBindingIndex(bindingNumber);
diff --git a/src/dawn_native/metal/CommandBufferMTL.mm b/src/dawn_native/metal/CommandBufferMTL.mm
index 1f5b84f..21851cd 100644
--- a/src/dawn_native/metal/CommandBufferMTL.mm
+++ b/src/dawn_native/metal/CommandBufferMTL.mm
@@ -500,7 +500,7 @@
// call here.
for (BindingIndex bindingIndex = 0;
bindingIndex < group->GetLayout()->GetBindingCount(); ++bindingIndex) {
- const BindGroupLayoutBase::BindingInfo& bindingInfo =
+ const BindingInfo& bindingInfo =
group->GetLayout()->GetBindingInfo(bindingIndex);
bool hasVertStage =
diff --git a/src/dawn_native/metal/PipelineLayoutMTL.mm b/src/dawn_native/metal/PipelineLayoutMTL.mm
index 0dc1b52..c98d576 100644
--- a/src/dawn_native/metal/PipelineLayoutMTL.mm
+++ b/src/dawn_native/metal/PipelineLayoutMTL.mm
@@ -31,7 +31,7 @@
for (uint32_t group : IterateBitSet(GetBindGroupLayoutsMask())) {
for (BindingIndex bindingIndex = 0;
bindingIndex < GetBindGroupLayout(group)->GetBindingCount(); ++bindingIndex) {
- const BindGroupLayoutBase::BindingInfo& bindingInfo =
+ const BindingInfo& bindingInfo =
GetBindGroupLayout(group)->GetBindingInfo(bindingIndex);
if (!(bindingInfo.visibility & StageBit(stage))) {
continue;
diff --git a/src/dawn_native/metal/ShaderModuleMTL.mm b/src/dawn_native/metal/ShaderModuleMTL.mm
index aa0ca02..bb2d4f0 100644
--- a/src/dawn_native/metal/ShaderModuleMTL.mm
+++ b/src/dawn_native/metal/ShaderModuleMTL.mm
@@ -138,7 +138,7 @@
BindingNumber bindingNumber = it.first;
BindingIndex bindingIndex = it.second;
- const BindGroupLayoutBase::BindingInfo& bindingInfo =
+ const BindingInfo& bindingInfo =
layout->GetBindGroupLayout(group)->GetBindingInfo(bindingIndex);
for (auto stage : IterateStages(bindingInfo.visibility)) {
diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp
index a43281d..65d41df 100644
--- a/src/dawn_native/opengl/CommandBufferGL.cpp
+++ b/src/dawn_native/opengl/CommandBufferGL.cpp
@@ -243,7 +243,7 @@
for (BindingIndex bindingIndex = 0;
bindingIndex < group->GetLayout()->GetBindingCount(); ++bindingIndex) {
- const BindGroupLayoutBase::BindingInfo& bindingInfo =
+ const BindingInfo& bindingInfo =
group->GetLayout()->GetBindingInfo(bindingIndex);
switch (bindingInfo.type) {
diff --git a/src/dawn_native/opengl/PipelineGL.cpp b/src/dawn_native/opengl/PipelineGL.cpp
index 6539dec..212ef10 100644
--- a/src/dawn_native/opengl/PipelineGL.cpp
+++ b/src/dawn_native/opengl/PipelineGL.cpp
@@ -179,10 +179,10 @@
const BindGroupLayoutBase* bgl =
layout->GetBindGroupLayout(combined.textureLocation.group);
- wgpu::TextureComponentType componentType =
+ Format::Type componentType =
bgl->GetBindingInfo(bgl->GetBindingIndex(combined.textureLocation.binding))
.textureComponentType;
- bool shouldUseFiltering = componentType == wgpu::TextureComponentType::Float;
+ bool shouldUseFiltering = componentType == Format::Type::Float;
GLuint samplerIndex =
indices[combined.samplerLocation.group][combined.samplerLocation.binding];
diff --git a/src/dawn_native/vulkan/BindGroupVk.cpp b/src/dawn_native/vulkan/BindGroupVk.cpp
index 718dd24..1f41b3e 100644
--- a/src/dawn_native/vulkan/BindGroupVk.cpp
+++ b/src/dawn_native/vulkan/BindGroupVk.cpp
@@ -46,8 +46,7 @@
for (const auto& it : GetLayout()->GetBindingMap()) {
BindingNumber bindingNumber = it.first;
BindingIndex bindingIndex = it.second;
- const BindGroupLayoutBase::BindingInfo& bindingInfo =
- GetLayout()->GetBindingInfo(bindingIndex);
+ const BindingInfo& bindingInfo = GetLayout()->GetBindingInfo(bindingIndex);
auto& write = writes[numWrites];
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;