| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // HLSL builtin definition file // |
| // // |
| // After modifying this file, run: // |
| // tools/run gen // |
| // from the Dawn source directory. // |
| // // |
| // See docs/tint/intrinsic_definition_files.md for syntax // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| import "src/tint/lang/core/address_space.def" |
| import "src/tint/lang/core/access.def" |
| import "src/tint/lang/core/texel_format.def" |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Types // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| type i32 |
| type u32 |
| type f32 |
| type f16 |
| type ptr<S: address_space, T, A: access> |
| type vec2<T> |
| type vec3<T> |
| type vec4<T> |
| @display("vec{N}<{T}>") type vec<N: num, T> |
| type mat2x2<T> |
| type mat2x3<T> |
| type mat2x4<T> |
| type mat3x2<T> |
| type mat3x3<T> |
| type mat3x4<T> |
| type mat4x2<T> |
| type mat4x3<T> |
| type mat4x4<T> |
| @display("mat{N}x{M}<{T}>") type mat<N: num, M: num, T> |
| type atomic<T> |
| |
| type byte_address_buffer<A: access> |
| type int8_t4_packed |
| type uint8_t4_packed |
| |
| type sampler |
| type sampler_comparison |
| type texture_1d<T> |
| type texture_2d<T> |
| type texture_2d_array<T> |
| type texture_3d<T> |
| type texture_cube<T> |
| type texture_cube_array<T> |
| type texture_depth_2d |
| type texture_depth_2d_array |
| type texture_depth_cube |
| type texture_depth_cube_array |
| type texture_depth_multisampled_2d |
| type texture_multisampled_2d<T> |
| type texture_storage_1d<F: texel_format, A: access> |
| type texture_storage_2d<F: texel_format, A: access> |
| type texture_storage_2d_array<F: texel_format, A: access> |
| type texture_storage_3d<F: texel_format, A: access> |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Type matchers // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| match iu32: i32 | u32 |
| match fiu32: f32 | i32 | u32 |
| match f32_u32: f32 | u32 |
| match f32_i32: f32 | i32 |
| match f32_f16: f32 | f16 |
| match fi32_f16: f32 | i32 | f16 |
| match fiu32_f16: f32 | i32 | u32 | f16 |
| |
| match storage: address_space.storage |
| match function: address_space.function |
| match workgroup: address_space.workgroup |
| |
| match read_write: access.read_write |
| match readable |
| : access.read |
| | access.read_write |
| match writable |
| : access.write |
| | access.read_write |
| |
| match f32_texel_format |
| : texel_format.r8unorm |
| | texel_format.bgra8unorm |
| | texel_format.rgba8unorm |
| | texel_format.rgba8snorm |
| | texel_format.rgba16float |
| | texel_format.r32float |
| | texel_format.rg32float |
| | texel_format.rgba32float |
| |
| match u32_texel_format |
| : texel_format.rgba8uint |
| | texel_format.rgba16uint |
| | texel_format.r32uint |
| | texel_format.rg32uint |
| | texel_format.rgba32uint |
| |
| match i32_texel_format |
| : texel_format.rgba8sint |
| | texel_format.rgba16sint |
| | texel_format.r32sint |
| | texel_format.rg32sint |
| | texel_format.rgba32sint |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Builtin Functions // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| implicit(T: f32_u32) fn asint(T) -> i32 |
| implicit(T: f32_u32, N: num) fn asint(vec<N, T>) -> vec<N, i32> |
| |
| implicit(T: f32_i32) fn asuint(T) -> u32 |
| implicit(T: f32_i32, N: num) fn asuint(vec<N, T>) -> vec<N, u32> |
| |
| implicit(T: iu32) fn asfloat(T) -> f32 |
| implicit(T: iu32, N: num) fn asfloat(vec<N, T>) -> vec<N, f32> |
| |
| fn dot4add_i8packed(u32, u32, ptr<function, i32, writable>) -> i32 |
| fn dot4add_u8packed(u32, u32, ptr<function, u32, writable>) -> u32 |
| |
| fn f32tof16(f32) -> u32 |
| implicit(N: num) fn f32tof16(vec<N, f32>) -> vec<N, u32> |
| |
| fn f16tof32(u32) -> f32 |
| implicit(N: num) fn f16tof32(vec<N, u32>) -> vec<N, f32> |
| |
| implicit(T: iu32) fn InterlockedCompareExchange(ptr<workgroup, atomic<T>, read_write>, |
| compare_value: iu32, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| implicit(T: iu32) fn InterlockedExchange(ptr<workgroup, atomic<T>, read_write>, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| implicit(T: iu32) fn InterlockedAdd(ptr<workgroup, atomic<T>, read_write>, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| implicit(T: iu32) fn InterlockedMax(ptr<workgroup, atomic<T>, read_write>, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| implicit(T: iu32) fn InterlockedMin(ptr<workgroup, atomic<T>, read_write>, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| implicit(T: iu32) fn InterlockedAnd(ptr<workgroup, atomic<T>, read_write>, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| implicit(T: iu32) fn InterlockedOr(ptr<workgroup, atomic<T>, read_write>, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| implicit(T: iu32) fn InterlockedXor(ptr<workgroup, atomic<T>, read_write>, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| |
| // Treat the HLSL matrices as transposed when used in `mul` |
| implicit(T: f32_f16, C: num, R: num) fn mul (mat<R, C, T>, vec<C, T>) -> vec<R, T> |
| implicit(T: f32_f16, C: num, R: num) fn mul (vec<R, T>, mat<R, C, T>) -> vec<C, T> |
| implicit(T: f32_f16, K: num, C: num, R: num) fn mul (mat<R, K, T>, mat<K, C, T>) -> mat<R, C, T> |
| |
| fn pack_u8(vec4<u32>) -> uint8_t4_packed |
| fn pack_s8(vec4<i32>) -> int8_t4_packed |
| fn pack_clamp_s8(vec4<i32>) -> int8_t4_packed |
| |
| implicit(T: fi32_f16) fn sign(T) -> i32 |
| implicit(N: num, T: fi32_f16) fn sign(vec<N, T>) -> vec<N, i32> |
| |
| implicit(C: iu32) fn textureStore(texture: texture_storage_1d<f32_texel_format, writable>, |
| coords: C, |
| value: vec4<f32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_2d<f32_texel_format, writable>, |
| coords: vec2<C>, |
| value: vec4<f32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_2d_array<f32_texel_format, writable>, |
| coords: vec3<C>, |
| value: vec4<f32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_3d<f32_texel_format, writable>, |
| coords: vec3<C>, |
| value: vec4<f32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_1d<i32_texel_format, writable>, |
| coords: C, |
| value: vec4<i32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_2d<i32_texel_format, writable>, |
| coords: vec2<C>, |
| value: vec4<i32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_2d_array<i32_texel_format, writable>, |
| coords: vec3<C>, |
| value: vec4<i32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_3d<i32_texel_format, writable>, |
| coords: vec3<C>, |
| value: vec4<i32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_1d<u32_texel_format, writable>, |
| coords: C, |
| value: vec4<u32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_2d<u32_texel_format, writable>, |
| coords: vec2<C>, |
| value: vec4<u32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_2d_array<u32_texel_format, writable>, |
| coords: vec3<C>, |
| value: vec4<u32>) |
| implicit(C: iu32) fn textureStore(texture: texture_storage_3d<u32_texel_format, writable>, |
| coords: vec3<C>, |
| value: vec4<u32>) |
| |
| fn unpack_s8s32(int8_t4_packed) -> vec4<i32> |
| fn unpack_u8u32(uint8_t4_packed) -> vec4<u32> |
| |
| fn WaveGetLaneIndex() -> u32 |
| fn WaveGetLaneCount() -> u32 |
| implicit(T: fiu32_f16) fn WaveReadLaneAt(T, u32) -> T |
| implicit(N: num, T: fiu32_f16) fn WaveReadLaneAt(vec<N, T>, u32) -> vec<N, T> |
| |
| implicit(T: f32_f16) fn modf(T, T) -> T |
| implicit(N: num, T: f32_f16) fn modf(vec<N, T>, vec<N, T>) -> vec<N, T> |
| |
| implicit(T: f32_f16) fn frexp(T, T) -> T |
| implicit(N: num, T: f32_f16) fn frexp(vec<N, T>, vec<N, T>) -> vec<N, T> |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Member Functions // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| @member_function fn Load(byte_address_buffer<readable>, offset: u32) -> u32 |
| @member_function fn Load2(byte_address_buffer<readable>, offset: u32) -> vec2<u32> |
| @member_function fn Load3(byte_address_buffer<readable>, offset: u32) -> vec3<u32> |
| @member_function fn Load4(byte_address_buffer<readable>, offset: u32) -> vec4<u32> |
| |
| @member_function fn LoadF16(byte_address_buffer<readable>, offset: u32) -> f16 |
| @member_function fn Load2F16(byte_address_buffer<readable>, offset: u32) -> vec2<f16> |
| @member_function fn Load3F16(byte_address_buffer<readable>, offset: u32) -> vec3<f16> |
| @member_function fn Load4F16(byte_address_buffer<readable>, offset: u32) -> vec4<f16> |
| |
| @member_function fn Store(byte_address_buffer<writable>, offset: u32, value: u32) |
| @member_function fn Store2(byte_address_buffer<writable>, offset: u32, value: vec2<u32>) |
| @member_function fn Store3(byte_address_buffer<writable>, offset: u32, value: vec3<u32>) |
| @member_function fn Store4(byte_address_buffer<writable>, offset: u32, value: vec4<u32>) |
| |
| @member_function fn StoreF16(byte_address_buffer<writable>, offset: u32, value: f16) |
| @member_function fn Store2F16(byte_address_buffer<writable>, offset: u32, value: vec2<f16>) |
| @member_function fn Store3F16(byte_address_buffer<writable>, offset: u32, value: vec3<f16>) |
| @member_function fn Store4F16(byte_address_buffer<writable>, offset: u32, value: vec4<f16>) |
| |
| @member_function fn GatherCmp(texture: texture_depth_2d, |
| sampler: sampler_comparison, |
| coords: vec2<f32>, |
| depth_ref: f32) -> vec4<f32> |
| @member_function fn GatherCmp(texture: texture_depth_2d, |
| sampler: sampler_comparison, |
| coords: vec2<f32>, |
| depth_ref: f32, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn GatherCmp(texture: texture_depth_2d_array, |
| sampler: sampler_comparison, |
| coords: vec3<f32>, |
| depth_ref: f32) -> vec4<f32> |
| @member_function fn GatherCmp(texture: texture_depth_2d_array, |
| sampler: sampler_comparison, |
| coords: vec3<f32>, |
| depth_ref: f32, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn GatherCmp(texture: texture_depth_cube, |
| sampler: sampler_comparison, |
| coords: vec3<f32>, |
| depth_ref: f32) -> vec4<f32> |
| @member_function fn GatherCmp(texture: texture_depth_cube_array, |
| sampler: sampler_comparison, |
| coords: vec4<f32>, |
| depth_ref: f32) -> vec4<f32> |
| |
| @member_function fn Gather(texture: texture_depth_2d, |
| sampler: sampler, |
| coords: vec2<f32>) -> vec4<f32> |
| @member_function fn Gather(texture: texture_depth_2d, |
| sampler: sampler, |
| coords: vec2<f32>, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn Gather(texture: texture_depth_2d_array, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<f32> |
| @member_function fn Gather(texture: texture_depth_2d_array, |
| sampler: sampler, |
| coords: vec3<f32>, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn Gather(texture: texture_depth_cube, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<f32> |
| @member_function fn Gather(texture: texture_depth_cube_array, |
| sampler: sampler, |
| coords: vec4<f32>) -> vec4<f32> |
| |
| @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_2d<T>, |
| sampler: sampler, |
| coords: vec2<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_2d<T>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| offset: vec2<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_2d_array<T>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_2d_array<T>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| offset: vec2<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_cube<T>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_cube_array<T>, |
| sampler: sampler, |
| coords: vec4<f32>) -> vec4<T> |
| |
| @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_2d<T>, |
| sampler: sampler, |
| coords: vec2<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_2d<T>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| offset: vec2<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_2d_array<T>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_2d_array<T>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| offset: vec2<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_cube<T>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_cube_array<T>, |
| sampler: sampler, |
| coords: vec4<f32>) -> vec4<T> |
| |
| @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_2d<T>, |
| sampler: sampler, |
| coords: vec2<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_2d<T>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| offset: vec2<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_2d_array<T>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_2d_array<T>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| offset: vec2<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_cube<T>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_cube_array<T>, |
| sampler: sampler, |
| coords: vec4<f32>) -> vec4<T> |
| |
| @member_function implicit(T: fiu32) fn GatherRed(texture: texture_2d<T>, |
| sampler: sampler, |
| coords: vec2<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherRed(texture: texture_2d<T>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| offset: vec2<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherRed(texture: texture_2d_array<T>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherRed(texture: texture_2d_array<T>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| offset: vec2<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherRed(texture: texture_cube<T>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn GatherRed(texture: texture_cube_array<T>, |
| sampler: sampler, |
| coords: vec4<f32>) -> vec4<T> |
| |
| @member_function implicit(A: access) fn GetDimensions(byte_address_buffer<A>, width: ptr<function, u32, writable>) |
| |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_1d<T>, |
| width: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_1d<T>, |
| level: u32, |
| width: ptr<function, u32, writable>, |
| num_levels: ptr<function, u32, writable>) |
| |
| @member_function implicit(F: texel_format, A: access) fn GetDimensions(texture: texture_storage_1d<F, A>, |
| width: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_2d<T>, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_2d<T>, |
| level: u32, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| num_levels: ptr<function, u32, writable>) |
| @member_function implicit(F: texel_format, A: access) fn GetDimensions(texture: texture_storage_2d<F, A>, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_2d_array<T>, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| elements: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_2d_array<T>, |
| level: u32, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| elements: ptr<function, u32, writable>, |
| num_levels: ptr<function, u32, writable>) |
| @member_function implicit(F: texel_format, A: access) fn GetDimensions(texture: texture_storage_2d_array<F, A>, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| elements: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_3d<T>, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| depth: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_3d<T>, |
| level: u32, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| depth: ptr<function, u32, writable>, |
| num_levels: ptr<function, u32, writable>) |
| @member_function implicit(F: texel_format, A: access) fn GetDimensions(texture: texture_storage_3d<F, A>, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| depth: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_cube<T>, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_cube<T>, |
| level: u32, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| num_levels: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_cube_array<T>, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| elements: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_cube_array<T>, |
| level: u32, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| elements: ptr<function, u32, writable>, |
| num_levels: ptr<function, u32, writable>) |
| @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_multisampled_2d<T>, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| samples: ptr<function, u32, writable>) |
| @member_function fn GetDimensions(texture: texture_depth_2d, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>) |
| @member_function fn GetDimensions(texture: texture_depth_2d, |
| level: u32, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| num_levels: ptr<function, u32, writable>) |
| @member_function fn GetDimensions(texture: texture_depth_2d_array, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| elements: ptr<function, u32, writable>) |
| @member_function fn GetDimensions(texture: texture_depth_2d_array, |
| level: u32, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| elements: ptr<function, u32, writable>, |
| num_levels: ptr<function, u32, writable>) |
| @member_function fn GetDimensions(texture: texture_depth_cube, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>) |
| @member_function fn GetDimensions(texture: texture_depth_cube, |
| level: u32, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| num_levels: ptr<function, u32, writable>) |
| @member_function fn GetDimensions(texture: texture_depth_cube_array, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| elements: ptr<function, u32, writable>) |
| @member_function fn GetDimensions(texture: texture_depth_cube_array, |
| level: u32, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| elements: ptr<function, u32, writable>, |
| num_levels: ptr<function, u32, writable>) |
| @member_function fn GetDimensions(texture: texture_depth_multisampled_2d, |
| width: ptr<function, u32, writable>, |
| height: ptr<function, u32, writable>, |
| samples: ptr<function, u32, writable>) |
| |
| @member_function implicit(T: fiu32) fn Load(texture: texture_1d<T>, location: vec2<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn Load(texture: texture_2d<T>, location: vec3<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn Load(texture: texture_2d_array<T>, location: vec4<i32>) -> vec4<T> |
| @member_function implicit(T: fiu32) fn Load(texture: texture_multisampled_2d<T>, |
| location: vec2<i32>, |
| sample_index: i32) -> vec4<T> |
| @member_function implicit(T: fiu32) fn Load(texture: texture_3d<T>, location: vec4<i32>) -> vec4<T> |
| |
| @member_function fn Load(texture: texture_depth_2d, location: vec3<i32>) -> vec4<f32> |
| @member_function fn Load(texture: texture_depth_2d_array, location: vec4<i32>) -> vec4<f32> |
| @member_function fn Load(texture: texture_depth_multisampled_2d, |
| location: vec2<i32>, |
| sample_index: i32) -> vec4<f32> |
| |
| @member_function implicit(F: f32_texel_format, A: readable) fn Load(texture: texture_storage_1d<F, A>, |
| location: vec2<i32>) -> vec4<f32> |
| @member_function implicit(F: f32_texel_format, A: readable) fn Load(texture: texture_storage_2d<F, A>, |
| location: vec3<i32>) -> vec4<f32> |
| @member_function implicit(F: f32_texel_format, A: readable) fn Load(texture: texture_storage_2d_array<F, A>, |
| location: vec4<i32>) -> vec4<f32> |
| @member_function implicit(F: f32_texel_format, A: readable) fn Load(texture: texture_storage_3d<F, A>, |
| location: vec4<i32>) -> vec4<f32> |
| |
| @member_function implicit(F: u32_texel_format, A: readable) fn Load(texture: texture_storage_1d<F, A>, |
| location: vec2<i32>) -> vec4<u32> |
| @member_function implicit(F: u32_texel_format, A: readable) fn Load(texture: texture_storage_2d<F, A>, |
| location: vec3<i32>) -> vec4<u32> |
| @member_function implicit(F: u32_texel_format, A: readable) fn Load(texture: texture_storage_2d_array<F, A>, |
| location: vec4<i32>) -> vec4<u32> |
| @member_function implicit(F: u32_texel_format, A: readable) fn Load(texture: texture_storage_3d<F, A>, |
| location: vec4<i32>) -> vec4<u32> |
| |
| |
| @member_function implicit(F: i32_texel_format, A: readable) fn Load(texture: texture_storage_1d<F, A>, |
| location: vec2<i32>) -> vec4<i32> |
| @member_function implicit(F: i32_texel_format, A: readable) fn Load(texture: texture_storage_2d<F, A>, |
| location: vec3<i32>) -> vec4<i32> |
| @member_function implicit(F: i32_texel_format, A: readable) fn Load(texture: texture_storage_2d_array<F, A>, |
| location: vec4<i32>) -> vec4<i32> |
| @member_function implicit(F: i32_texel_format, A: readable) fn Load(texture: texture_storage_3d<F, A>, |
| location: vec4<i32>) -> vec4<i32> |
| |
| @member_function fn InterlockedCompareExchange(byte_address_buffer<read_write>, |
| offset: iu32, |
| compare_value: iu32, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| @member_function fn InterlockedExchange(byte_address_buffer<readable>, |
| offset: iu32, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| @member_function fn InterlockedAdd(byte_address_buffer<readable>, |
| offset: iu32, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| @member_function fn InterlockedMax(byte_address_buffer<readable>, |
| offset: iu32, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| @member_function fn InterlockedMin(byte_address_buffer<readable>, |
| offset: iu32, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| @member_function fn InterlockedAnd(byte_address_buffer<readable>, |
| offset: iu32, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| @member_function fn InterlockedOr(byte_address_buffer<readable>, |
| offset: iu32, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| @member_function fn InterlockedXor(byte_address_buffer<readable>, |
| offset: iu32, |
| value: iu32, |
| original_value: ptr<function, iu32, read_write>) |
| |
| @member_function fn Sample(texture: texture_1d<f32>, |
| sampler: sampler, |
| coords: f32) -> vec4<f32> |
| @member_function fn Sample(texture: texture_2d<f32>, |
| sampler: sampler, |
| coords: vec2<f32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_2d<f32>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_2d_array<f32>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_2d_array<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_3d<f32>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_3d<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| offset: vec3<i32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_cube<f32>, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_cube_array<f32>, |
| sampler: sampler, |
| coords: vec4<f32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_depth_2d, |
| sampler: sampler, |
| coords: vec2<f32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_depth_2d, |
| sampler: sampler, |
| coords: vec2<f32>, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_depth_2d_array, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_depth_2d_array, |
| sampler: sampler, |
| coords: vec3<f32>, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_depth_cube, |
| sampler: sampler, |
| coords: vec3<f32>) -> vec4<f32> |
| @member_function fn Sample(texture: texture_depth_cube_array, |
| sampler: sampler, |
| coords: vec4<f32>) -> vec4<f32> |
| |
| @member_function fn SampleBias(texture: texture_2d<f32>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| bias: f32) -> vec4<f32> |
| @member_function fn SampleBias(texture: texture_2d<f32>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| bias: f32, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn SampleBias(texture: texture_2d_array<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| bias: f32) -> vec4<f32> |
| @member_function fn SampleBias(texture: texture_2d_array<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| bias: f32, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn SampleBias(texture: texture_3d<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| bias: f32) -> vec4<f32> |
| @member_function fn SampleBias(texture: texture_3d<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| bias: f32, |
| offset: vec3<i32>) -> vec4<f32> |
| @member_function fn SampleBias(texture: texture_cube<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| bias: f32) -> vec4<f32> |
| @member_function fn SampleBias(texture: texture_cube_array<f32>, |
| sampler: sampler, |
| coords: vec4<f32>, |
| bias: f32) -> vec4<f32> |
| |
| @member_function fn SampleCmp(texture: texture_depth_2d, |
| sampler: sampler_comparison, |
| coords: vec2<f32>, |
| value: f32) -> f32 |
| @member_function fn SampleCmp(texture: texture_depth_2d, |
| sampler: sampler_comparison, |
| coords: vec2<f32>, |
| value: f32, |
| offset: vec2<i32>) -> f32 |
| @member_function fn SampleCmp(texture: texture_depth_2d_array, |
| sampler: sampler_comparison, |
| coords: vec3<f32>, |
| value: f32) -> f32 |
| @member_function fn SampleCmp(texture: texture_depth_2d_array, |
| sampler: sampler_comparison, |
| coords: vec3<f32>, |
| value: f32, |
| offset: vec2<i32>) -> f32 |
| @member_function fn SampleCmp(texture: texture_depth_cube, |
| sampler: sampler_comparison, |
| coords: vec3<f32>, |
| value: f32) -> f32 |
| @member_function fn SampleCmp(texture: texture_depth_cube_array, |
| sampler: sampler_comparison, |
| coords: vec4<f32>, |
| value: f32) -> f32 |
| |
| @member_function fn SampleCmpLevelZero(texture: texture_depth_2d, |
| sampler: sampler_comparison, |
| coords: vec2<f32>, |
| value: f32) -> f32 |
| @member_function fn SampleCmpLevelZero(texture: texture_depth_2d, |
| sampler: sampler_comparison, |
| coords: vec2<f32>, |
| value: f32, |
| offset: vec2<i32>) -> f32 |
| @member_function fn SampleCmpLevelZero(texture: texture_depth_2d_array, |
| sampler: sampler_comparison, |
| coords: vec3<f32>, |
| value: f32) -> f32 |
| @member_function fn SampleCmpLevelZero(texture: texture_depth_2d_array, |
| sampler: sampler_comparison, |
| coords: vec3<f32>, |
| value: f32, |
| offset: vec2<i32>) -> f32 |
| @member_function fn SampleCmpLevelZero(texture: texture_depth_cube, |
| sampler: sampler_comparison, |
| coords: vec3<f32>, |
| value: f32) -> f32 |
| @member_function fn SampleCmpLevelZero(texture: texture_depth_cube_array, |
| sampler: sampler_comparison, |
| coords: vec4<f32>, |
| value: f32) -> f32 |
| |
| @member_function fn SampleGrad(texture: texture_2d<f32>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| ddx: vec2<f32>, |
| ddy: vec2<f32>) -> vec4<f32> |
| @member_function fn SampleGrad(texture: texture_2d<f32>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| ddx: vec2<f32>, |
| ddy: vec2<f32>, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn SampleGrad(texture: texture_2d_array<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| ddx: vec2<f32>, |
| ddy: vec2<f32>) -> vec4<f32> |
| @member_function fn SampleGrad(texture: texture_2d_array<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| ddx: vec2<f32>, |
| ddy: vec2<f32>, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn SampleGrad(texture: texture_3d<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| ddx: vec3<f32>, |
| ddy: vec3<f32>) -> vec4<f32> |
| @member_function fn SampleGrad(texture: texture_3d<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| ddx: vec3<f32>, |
| ddy: vec3<f32>, |
| offset: vec3<i32>) -> vec4<f32> |
| @member_function fn SampleGrad(texture: texture_cube<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| ddx: vec3<f32>, |
| ddy: vec3<f32>) -> vec4<f32> |
| @member_function fn SampleGrad(texture: texture_cube_array<f32>, |
| sampler: sampler, |
| coords: vec4<f32>, |
| ddx: vec3<f32>, |
| ddy: vec3<f32>) -> vec4<f32> |
| |
| @member_function fn SampleLevel(texture: texture_2d<f32>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| level: f32) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_2d<f32>, |
| sampler: sampler, |
| coords: vec2<f32>, |
| level: f32, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_2d_array<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| level: f32) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_2d_array<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| level: f32, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_3d<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| level: f32) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_3d<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| level: f32, |
| offset: vec3<i32>) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_cube<f32>, |
| sampler: sampler, |
| coords: vec3<f32>, |
| level: f32) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_cube_array<f32>, |
| sampler: sampler, |
| coords: vec4<f32>, |
| level: f32) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_depth_2d, |
| sampler: sampler, |
| coords: vec2<f32>, |
| level: f32) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_depth_2d, |
| sampler: sampler, |
| coords: vec2<f32>, |
| level: f32, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_depth_2d_array, |
| sampler: sampler, |
| coords: vec3<f32>, |
| level: f32) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_depth_2d_array, |
| sampler: sampler, |
| coords: vec3<f32>, |
| level: f32, |
| offset: vec2<i32>) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_depth_cube, |
| sampler: sampler, |
| coords: vec3<f32>, |
| level: f32) -> vec4<f32> |
| @member_function fn SampleLevel(texture: texture_depth_cube_array, |
| sampler: sampler, |
| coords: vec4<f32>, |
| level: f32) -> vec4<f32> |