RWByteAddressBuffer prevent_dce : register(u0); | |
TextureCubeArray<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
float4 textureSample_4dd1bf() { | |
TextureCubeArray<float4> v = arg_0; | |
SamplerState v_1 = arg_1; | |
float4 res = v.Sample(v_1, float4((1.0f).xxx, float(1))); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, asuint(textureSample_4dd1bf())); | |
} | |