blob: 86a14ae0bac81af25f8e6f807fd4f09bd0e57132 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_4dd1bf() {
TextureCubeArray<float4> v = arg_0;
SamplerState v_1 = arg_1;
float4 res = v.Sample(v_1, float4((1.0f).xxx, float(1)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_4dd1bf()));
}