commit | 09aa719922028219ba9d90b23ded893d2e466091 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Wed Jul 31 19:47:59 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jul 31 19:47:59 2024 +0000 |
tree | 600708d26975d9288bc80dc97536274510801cf7 | |
parent | 62bb477e43907c408252d81002c5b06efc05444a [diff] |
[hlsl] Emit `textureSample` in HLSL IR This CL adds support for the `textureSample` intrinsic to the HLSL IR backend. Bug: 42251045 Change-Id: I48cd033829055bdddd2cef3e96f44db1e5f0f5d4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200734 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.