blob: 6d5772c64cfee094d1f14c4ac14ccb43457a4142 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_0dff6c() {
float2 arg_2 = (1.0f).xx;
float res = arg_0.Sample(arg_1, arg_2, (1).xx);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_0dff6c()));
}