blob: aca5f33e804b81a85ab529a7593af66e8a0ac660 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DMS<float4> arg_0 : register(t0, space1);
float4 textureLoad_a583c9() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint2 v_1 = (v.xy - (1u).xx);
int2 v_2 = int2(min(uint2((int(1)).xx), v_1));
float4 res = float4(arg_0.Load(v_2, int(int(1))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a583c9()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DMS<float4> arg_0 : register(t0, space1);
float4 textureLoad_a583c9() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint2 v_1 = (v.xy - (1u).xx);
int2 v_2 = int2(min(uint2((int(1)).xx), v_1));
float4 res = float4(arg_0.Load(v_2, int(int(1))));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a583c9()));
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
Texture2DMS<float4> arg_0 : register(t0, space1);
float4 textureLoad_a583c9() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint2 v_1 = (v.xy - (1u).xx);
int2 v_2 = int2(min(uint2((int(1)).xx), v_1));
float4 res = float4(arg_0.Load(v_2, int(int(1))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureLoad_a583c9();
VertexOutput v_3 = tint_symbol;
return v_3;
}
vertex_main_outputs vertex_main() {
VertexOutput v_4 = vertex_main_inner();
vertex_main_outputs v_5 = {v_4.prevent_dce, v_4.pos};
return v_5;
}