blob: 2de2ceb6d78c903b97312734bded36e62b66db72 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_e2b3a1() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint v_1 = min(uint(int(1)), (v.z - 1u));
uint3 v_2 = (0u).xxx;
arg_0.GetDimensions(v_2.x, v_2.y, v_2.z);
int2 v_3 = int2(min((1u).xx, (v_2.xy - (1u).xx)));
int4 res = int4(arg_0.Load(int4(v_3, int(v_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_e2b3a1()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_e2b3a1() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint v_1 = min(uint(int(1)), (v.z - 1u));
uint3 v_2 = (0u).xxx;
arg_0.GetDimensions(v_2.x, v_2.y, v_2.z);
int2 v_3 = int2(min((1u).xx, (v_2.xy - (1u).xx)));
int4 res = int4(arg_0.Load(int4(v_3, int(v_1), int(0))));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_e2b3a1()));
}