// | |
// fragment_main | |
// | |
RWTexture1D<float4> arg_0 : register(u0, space1); | |
void textureStore_c9d780() { | |
arg_0[1u] = (1.0f).xxxx; | |
} | |
void fragment_main() { | |
textureStore_c9d780(); | |
return; | |
} | |
// | |
// compute_main | |
// | |
RWTexture1D<float4> arg_0 : register(u0, space1); | |
void textureStore_c9d780() { | |
arg_0[1u] = (1.0f).xxxx; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_c9d780(); | |
return; | |
} |