| // |
| // fragment_main |
| // |
| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture1D<float4> arg_0 : register(u0, space1); |
| |
| uint textureDimensions_3af3e7() { |
| uint tint_tmp; |
| arg_0.GetDimensions(tint_tmp); |
| uint res = tint_tmp; |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, asuint(textureDimensions_3af3e7())); |
| return; |
| } |
| // |
| // compute_main |
| // |
| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture1D<float4> arg_0 : register(u0, space1); |
| |
| uint textureDimensions_3af3e7() { |
| uint tint_tmp; |
| arg_0.GetDimensions(tint_tmp); |
| uint res = tint_tmp; |
| return res; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, asuint(textureDimensions_3af3e7())); |
| return; |
| } |