| // |
| // fragment_main |
| // |
| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture3D<float4> arg_0 : register(u0, space1); |
| |
| uint3 textureDimensions_8243a1() { |
| uint3 tint_tmp; |
| arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| uint3 res = tint_tmp; |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store3(0u, asuint(textureDimensions_8243a1())); |
| return; |
| } |
| // |
| // compute_main |
| // |
| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture3D<float4> arg_0 : register(u0, space1); |
| |
| uint3 textureDimensions_8243a1() { |
| uint3 tint_tmp; |
| arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| uint3 res = tint_tmp; |
| return res; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store3(0u, asuint(textureDimensions_8243a1())); |
| return; |
| } |